Original Submissions by Tisiphone

  • Dragon Killer
    Added on Jan 18, 2008

    In this log, my sixth character, a dwarf named Monta, tries to claim steel from the back of the Dragon on Allanak's walls, and gets what's coming to him.


    In this log, my dwarf, Monta, has a focus of gaining a steel breastplate and sword to go kill all of the mekillots, who killed his father. He's from Red Storm, not a particularly bright fellow, and has just found out that the dragon overhanging Caravan gate is made entirely out of steel. He had joined the Byn, figuring that even with a steel breastplate and sword he'd need to be a good fighter, and besides, they had the best offer on 'sid, which he'd need to buy the aforementioned. This is an early character, my sixth.
    
    The rugged, brown-haired woman closes the gate.
    
    The rugged, brown-haired woman watches as you approach the gate.
    Ok.
    
    The rugged, brown-haired woman closes the gate.
    The monstrous, battle-scarred mul and you salute each other.
    Stinging sand swirls around you.
    The gate seems to be closed.
    
    A Stony Path [EW]
       Small, sharp gray gravel covers the ground here, forming a path leading
    east and west. To the north, a massive gray stone wall rises up perhaps
    fourteen cords into the air. To the south, a massive, utilitarian-looking
    stone building reaches up into the sky, with arrow slits set at regular
    intervals along its length.
       Warriors of all kinds walk along here, either striding along to the east
    or queuing up to be let out through the gateway to the west.
    The rugged, brown-haired woman stands here vigilantly, beside the gate.
    The thick-boned half-giant is here, standing to one side of the gate.
    The monstrous, battle-scarred mul keeps watch over the path here.
    The muscular, sandy-brown dwarf is standing here.
    
    The monstrous, battle-scarred mul and you salute each other.
    Stinging sand swirls around you.
    The gate seems to be closed.
    
    The rugged, brown-haired woman watches as you approach the gate.
    Ok.
    
    The monstrous, battle-scarred mul and you salute each other.
    Stinging sand swirls around you.
    The Gateway to the T'zai Byn [ESW]
       Massive gray stone arches mark the entrance to the T'zai Byn, also known
    as the Allanaki Mercenaries' Guild. A large black banner bearing a purple
    dragon hangs proudly across the thick stone wall to the north, while arches
    open to the east, south, and west. A heavy bone gate is set beneath the
    eastern arch, while a small courtyard is visible through the western arch.
    Warriors' Way lies to the south.
       The hustle and bustle of the road to the south can be heard, and a large
    amount of traffic passes in that direction. Most of the people here form a
    line before the gate to the east.
    The obsidian-skinned dwarf is here, holding his swords at the ready.
    The hulking, ashen-skinned half-giant stands here, looking around slowly.
    The scar-faced green elf scratches his belly as he keeps watch here.
    The robust, grey-haired woman stands beside the massive gate here.
    The rugged, war-braided man stands here, watching the gates.
    The solid, sun-darkened half-giant is here, looming over the crowd.
    
    Stinging sand swirls around you.
    The Meeting of the Road of Slaves and Warriors' Way [NSW]
       Here the dusty street used as a slave market by Allanak's slavers ends
    as it meets the short road known as Warriors' Way, which leads between the
    Mercenaries' Guild and Allanak's Main Bazaar. The massive stone archway to
    the north leads into a courtyard which marks the entrance to the T'zai Byn
    of Allanak.
    Triangular clay pipes jut unevenly from a depression here, caked with filth.
    A noble's servant slips through the crowds, walking swiftly.
    
    You raise the hood of a hooded, brown military aba.
    
    The figure in a hooded, brown military aba pushes through against the crowd and sand, apparently unperturbed, keeping your eyes down.
    
    You think:
         "Need a chisel. Or a pick."
    
    Monta proceeds to the mining shop in Allank to procure these.
    
    ....
    The Road of Slaves [NEW]
       This dusty street is used as a slave market by Allanak's slavers, for
    the major Merchant Houses fear that slaves in the bazaar would drive away
    business.  The Merchants' Quarter itself is past a row of shops whose backs
    now face the south side of the road.  Along the north side of the road are a
    few stone platforms from which slaves are auctioned off daily, surrounded by
    commoners and nobles alike, attempting to outbid one another.  
    A small, rickety slave pen sits on the northwest side of the street.
    
    The figure in a hooded, brown military aba pushes through the crowds, leaving small eddies of people.
    
    Stinging sand swirls around you.
    The Road of Slaves [EW]
       This dusty street is used as a slave market by Allanak's slavers, for
    the major Merchant Houses fear that slaves in the bazaar would drive away
    business.  The Merchants' Quarter itself is past a row of shops whose backs
    now face the south side of the road.  Along the north side of the road are a
    few stone platforms from which slaves are auctioned off daily, surrounded by
    commoners and nobles alike, attempting to outbid one another.  
    
    ...
    You think:
         "And water...well, feck food. Too late."
    
    You think:
         "I got those tubers."
    
    Stinging sand swirls around you.
    Tradesmen's Street [NS]
       This street flanks the west side of the Merchants' Quarter, and is
    where most merchants from outside the city go to sell their goods. 
    Oddly-decorated caravans and wagons are parked along the edge of the street,
    which bustles with activity, as traders carry their goods into the chaos of
    the Main Bazaar.  Here and there, traders stop members of the passing crowd,
    trying to convince them of the veracity of a crude map purporting to show
    Steinal's whereabouts or the mystic powers of an oddly carved bone flute.  
    A tilt-nosed, sly-eyed elf stands hawking treasure maps.
    The crooked-backed pale woman is hunched over a bucket.
    
    ...
    Stinging sand swirls around you.
    Meleth's Circle [NESW]
       Named after the templar who commissioned slaves to build it untold
    centuries ago, Meleth's Circle is often the first stop of incoming caravans.
    The stones on the ground here, each more than a meter across, form a large
    hexagonal pattern.  A multitude of people crowd the circle, members of all
    social classes.  Great, rough blocks of obsidian thrust themselves out of
    the ground to the southwest to form a jagged temple that takes up nearly
    half of the circle, absorbing Suk-Krath's harsh rays and cooling the
    surrounding area with its dull blackness.  The circle branches onto a busy
    road to the north and continues on to the south and west, while Allanak's
    busy Main Bazaar lies to the east.
    A human soldier of Tektolnes walks along here.
    A droopy-eyed, double-chinned servant walks by, head down as he mutters.
    A slick-haired merchant with widely gapped teeth hawks rugs nearby.
    A team of slaves works here, clearing sand from the road.
    
    The figure in a hooded, brown military aba takes an abrupt turn.
    
    ...
    Stinging sand swirls around you.
    Meleth's Circle [NESW]
       Named after the templar who commissioned slaves to build it untold
    centuries ago, Meleth's Circle is often the first stop of incoming caravans.
    The stones on the ground here, each more than a meter across, form a large
    hexagonal pattern.  A multitude of people crowd the circle, members of all
    social classes. To the east, great, rough rocks of obsidian thrust themselves
    out of the ground, forming a jagged temple that takes up nearly half of the
    circle, absorbing Suk-Krath's harsh rays and cooling the surrounding area 
    with its dull blackness. Many people dressed in common attire filter in and
    out of the temple, some holding waterskins or containers in hand, or carrying
    gourds around their necks. The soft drone of chanting and other voices can 
    be heard from within the temple. Two unlit torches thrust out on each side
    of the doorway.
       Meleth's Circle continues to the south and north, and the yellowy-brown
    sandstone of Caravan Road stretches to the west.
    Several desiccated corpses lie here, withered and baking in the heat.
    A human soldier of Tektolnes walks along here.
    
    To the east is Inside the Temple of the Dragon.
    [Near]
    A white robed templar carefully attends the fountain.
    
    Stinging sand swirls around you.
    Inside the Temple of the Dragon [W]
       The great obsidian blocks that form the jagged exterior of this
    temple have been cut into a dull black dome that reaches nearly fifty
    cords at its pinnacle.  Etched into the dome is the figure of a great
    white dragon screaming towards the temple floor.  The fine white lines
    defining the body of the dragon converge into a sinewy tail that
    wraps around the walls, spiraling down until it merges into the 
    temple floor.  Scenes of battles and magicks, many of them prominently
    featuring smaller versions of the dragon, cover the spiraling tail.
       The smooth black floor of the temple is bare except for the
    great fountain of a thin templar rising from the temple floor itself, 
    his eyes raised in exultation towards the screaming dragon and his
    hands outstretched, pouring water into the wide, clear pool in which
    he stands.  White robed templars shuffle quietly about the temple,
    while a line of supplicants stretches out the great black-stained
    wooden door to the west, waiting for the statue's bounty.
    A white robed templar carefully attends the fountain.
    
    You get a pile of coins from a double-layered sandcloth pack.
    There were 15 coins.
    It is very light.
    
    You stop using a leather water-pouch.
    
    You bow to the statue and give 15 coins to the white robed templar.
    The white robed templar fills a leather water-pouch to the brim.
    
    You strap the pouch about your waist.
    
    You think:
         "Right. Now."
    
    Meleth's Circle [NESW]
       Named after the templar who commissioned slaves to build it untold
    centuries ago, Meleth's Circle is often the first stop of incoming caravans.
    The stones on the ground here, each more than a meter across, form a large
    hexagonal pattern.  A multitude of people crowd the circle, members of all
    social classes. To the east, great, rough rocks of obsidian thrust themselves
    out of the ground, forming a jagged temple that takes up nearly half of the
    circle, absorbing Suk-Krath's harsh rays and cooling the surrounding area 
    with its dull blackness. Many people dressed in common attire filter in and
    out of the temple, some holding waterskins or containers in hand, or carrying
    gourds around their necks. The soft drone of chanting and other voices can 
    be heard from within the temple. Two unlit torches thrust out on each side
    of the doorway.
       Meleth's Circle continues to the south and north, and the yellowy-brown
    sandstone of Caravan Road stretches to the west.
    Several desiccated corpses lie here, withered and baking in the heat.
    A human soldier of Tektolnes walks along here.
    
    The figure in a hooded, brown military aba pushes out, through the throngs of people waiting in line and the loud beggars, absently stepping on a few hands and elbows, crushing them.
    
    Stinging sand swirls around you.
    Caravan Road [EW]
       Stretching itself out here is a long road, paved in rough yellowy
    brown sandstone, covered with reddish dust and sand, and wide enough that at
    least four caravans could pass through.  The sun-browned backs of slaves
    march along, carrying goods.  The sky's blood-red glory shines from above
    the main gate, highlighting its ominously smooth stones.  
       The broad sweep of Meleth's Circle opens to the east.
    A short, squinty-eyed half-elf with tangled black hair is here.
    
    ...
    Commoners' Way [NESW]
       Commoners' Way proceeds onward from here, wandering amidst the tangle
    of crumbling, old mud brick buildings and faded tents that house Allanak's
    working class.  The well-tracked road underfoot initially looks like simple
    hard-crusted filth, but upon closer inspection appears to be a layer of worn
    bricks caked with years' worth of animal dung mixed with gritty sand.  The
    greatest concentration of muck along Commoners' Way seems to lead into the
    wide, open entryway of a stone-walled building to the east crouching among
    the other ramshackle facades along the street.  Judging by the strong stench
    wafting out from the open entryway, it appears to be a slaughterhouse of
    some sort, a suspicion confirmed by the occasional kank or chalton dragged
    inside through the ten cords' wide opening by grimy workers.  To the west is
    the entrance to what appears to be a small, cluttered shop.  The road is
    crowded with Allanak's common folk and slaves, some hurrying about their
    business, while others linger, lounging in any patch of available shade to
    find respite from the fierce sun.  
    
    The figure in a hooded, brown military aba pushes through relentlessly.
    
    A small archway leads into the confines of a small shop.
    [Near]
    A lop-eared, squinting elf stands behind the counter.
    
    Stinging sand swirls around you.
    The Meeting of Miner's Road and Commoners' Way [NEW]
       Commoners' Way and the dusty street known as Miner's Road meet here,
    weaving in a tangle between the ramshackle constructions which mark the
    housing here.  The road is crowded with Allanaki commoners, and the air is
    thick with dust and noise.  The smells of unwashed citizenry, rancid
    garbage, and offal all mingle here, mixed with the stench emanating from the
    kank and chalton slaughterhouse lying to the northeast.  
    A drawn, straggly-bearded man crouches here, arms clutched to his chest.
    A young child dressed in rags is standing here, selling fruit.
    
    The figure in a hooded, brown military aba takes another abrupt turn to the west.
    
    Stinging sand swirls around you.
    The Meeting of Miner's Road and Commoners' Way [ESW]
       Commoners' Way and the the dusty street known as Miner's Road
    meet here, weaving in a tangle between the ramshackle constructions 
    which mark the housing here.  The road is crowded with Allanaki
    commoners, and the air is thick with dust and noise.  The smells of
    unwashed citizenry, rancid garbage, and offal all mingle here, mixed
    with the stench emanating from the kank and chalton slaughterhouse
    lying to the north.
    A midden heap sits off to one side, stinking of decay.
    The tanned, red-haired girl stumbles along here, looking unwell.
    
    ...
    Stinging sand swirls around you.
    "The Black Lode" Mining Shop [N]
       This dusty, clay-walled shop is tucked away on Miner's Road in the
    Commoner's Quarter of Allanak, and looks to function as a provisioner of
    mining supplies.  Cheap bone shelves, bound with leather, line the red
    walls, bearing equipment like pickaxes, shovels, helmets, and gloves.  A
    woven grass carpet covers the floor, and two jallal-wood planks sit atop a
    pile of brown clay bricks, serving as a rudimentary counter.  
       A curtain of beads leads north onto Miner's Road.  
    The short, black-skinned dwarf stands here, tending to customers.
    
    the short, black-skinned dwarf has the following goods to trade:
    01) a bone helmet for 186 obsidian coins.
    02) an unlit bone-handled torch for 15 obsidian coins.
    03) a broad stone chisel for 36 obsidian coins.
    04) a coil of hemp rope for 18 obsidian coins.
    05) a bloodied long, wickedly sharp fang for 61 obsidian coins.
    06) an obsidian hide-scraper for 72 obsidian coins.
    07) a quartz hide-scraper for 108 obsidian coins.
    08) a rigid, angular leg for 38 obsidian coins.
    09) a stone-headed glasshacker for 63 obsidian coins.
    10) a new sturdy inix-hide helmet for 109 obsidian coins.
    
    
    The figure in a hooded, brown military aba rubs hands over various tools, quickly picking up a glasshacker and chisel once you finds them.
    
    You get a pile of allanaki coins from a double-layered sandcloth pack.
    There were 25 coins.
    It is very light.
    
    You get a pile of allanaki coins from a double-layered sandcloth pack.
    There were 367 coins.
    It is very light.
    
    You give the short, black-skinned dwarf 36 obsidian coins for a broad stone chisel.
    
    You give the short, black-skinned dwarf 63 obsidian coins for a stone-headed glasshacker.
    
    The figure in a hooded, brown military aba looks over your broad stone chisel and your stone-headed glasshacker, nodding in satisfaction, without a word.
    
    You are carrying:
    293 obsidian pieces
    a stone-headed glasshacker
    a broad stone chisel
    an used round black shield
    a short bone sparring sword
    a daraq shield
    
    You put a pile of allanaki coins inside a double-layered sandcloth pack.
    
    Miner's Road [NESW]
       The dusty old street known as Miner's Road weaves between the
    ramshackle constructions which make up the housing of the Commoner's
    Quarter, decrepit buildings of ancient mud brick, augmented with panels of
    rotting canvas and hide.  Crowds wander through the thoroughfare, clad in
    faded abas and carrying their assorted burdens.  
       The ground underfoot is thick with dung from the animals being driven
    to the slaughterhouse that sits at the intersection of Miner's Road and
    Commoners' Way.  A broad archway bearing the jade cross of the Allanaki
    templarate leads north into an office, and a small shop sits on the south
    side of the street.  
    A dusty, sun-cracked man squints at his surroundings as he ambles along.
    The thin-framed man ambles along, frowning.
    
    The night has begun.
    
    ...
    Stinging sand swirls around you.
    Wall Road [NSU]
       Shadowed by night, Wall Road leads its ponderous way along the inside
    of the city wall, a large structure of gargantuan stone blocks, spikes of
    stone and chitin affixed along the top to ward off would-be invaders.  The
    road is made of small cobblestones covered with sand and gritty dust,
    smelling of the wind-swept wastelands past the looming shadow of the giant
    city wall.  
    
    Stinging sand swirls around you.
    Inside the Main Gate [NESW]
       The main gate of the city-state of Allanak towers high here, its
    twin obsidian towers separating the life-threatening perils of the
    desert from the life-threatening perils of the city.  Outside of the
    gate, a wide road stretches outwards before circling around the city,
    side roads branching in all directions: the boulder wastelands to the
    west, the flat, empty plains to the south, and the endless, infernal
    desert to the infinite north.
       Inside the gate, Caravan Road plunges eastward into the heart of
    the city, passing by the elemental temples and three Quarters before
    reaching its end.  Wall Road leads north and south, creeping along
    the inside of the high city walls.
    A human soldier of Tektolnes stands here, warily guarding the city gate.
    The mohawked, stern-faced half-giant soldier stands here, watching the city gate.
    A half-giant lumbers on his way, avoiding passers-by.
    The bald, harshly-tanned soldier is standing here.
    
    Stinging sand swirls around you.
    The gates seems to be closed.
    
    The figure in a hooded, brown military aba turns again, nearly running into the gates before you stops and stares, then suddenly turns away south.
    
    The human soldier briefly inspects your belongings before allowing you to pass.
    Stinging sand swirls around you.
    Wall Road [NSU]
       Shadowed by night, Wall Road leads its ponderous way along the inside
    of the city wall, a large structure of gargantuan stone blocks, spikes of
    stone and chitin affixed along the top to ward off would-be invaders.  The
    road is made of small cobblestones covered with sand and gritty dust,
    smelling of the wind-swept wastelands past the looming shadow of the giant
    city wall.  
    
    You think:
         "Maybe I can get over on the catwalk."
    
    Stinging sand swirls around you.
    Along A Steep Stairway [UD]
       A narrow set of stairs has been built into the surface of the
    wall itself, running zigzag along its immense stock blocks.  The stairs
    lack a railing, making the downward view of Wall Road passing underneath
    a dizzying one.  From this vantage point, the lights of Allanak, marking
    the lines of houses are visible in the night, and flickering torches
    mark the progression of wanderers, here and there along the streets.
    
    The figure in a hooded, brown military aba stumps carefully up the stairs.
    
    Stinging sand swirls around you.
    Atop the Wall [ND]
       A narrow catwalk proceeds along the wall, passing over the gates of
    Allanak.  From this perch, one can see the vast expanse of desert lying
    outside the city, a landscape of inhospitable red sand dunes constantly
    being reshaped by the harsh manipulations of the wind.
       A set of zigzagging stairs have been built into the surface of the
    interior wall and descend down towards Wall Road.
    
    Stinging sand swirls around you.
    Above the Main Gate [NSD]
       A narrow catwalk proceeds along the wall, passing over the gates of
    Allanak.  From this perch, one can see the vast expanse of desert lying
    outside the city, a landscape of inhospitable red sand dunes constantly
    being reshaped by the harsh manipulations of the wind.  To the west,
    the top of the wall itself forms an adequate railing, but to the east
    the catwalk falls away, guarded only by a simple rope.
    
    Down from here is In the Air Below a Catwalk.
    [Near]
    Nothing.
    
    You think:
         "Hmmm..."
    
    Stinging sand swirls around you.
    Atop the Wall [SD]
       A narrow catwalk proceeds along the wall, passing over the gates of
    Allanak.  From this perch, one can see the vast expanse of desert lying
    outside the city, a landscape of inhospitable red sand dunes constantly
    being reshaped by the harsh manipulations of the wind.
       A set of zigzagging stairs have been built into the surface of the
    interior wall and descend down towards Wall Road.
    
    Down below is Along A Steep Stairway.
    [Near]
    Nothing.
    
    Stinging sand swirls around you.
    Above the Main Gate [NSD]
       A narrow catwalk proceeds along the wall, passing over the gates of
    Allanak.  From this perch, one can see the vast expanse of desert lying
    outside the city, a landscape of inhospitable red sand dunes constantly
    being reshaped by the harsh manipulations of the wind.  To the west,
    the top of the wall itself forms an adequate railing, but to the east
    the catwalk falls away, guarded only by a simple rope.
    
    You see nothing special.
    
    The figure in a hooded, brown military aba looks out to the west, eyes centering on the dragon.
    
    The figure in a hooded, brown military aba yanks at the rope guardrail, pulling mightily to no avail.
    
    The figure in a hooded, brown military aba fumbles around in you for a few moments, something gleaming in your hand afterwards.
    
    You cannot carry an obsidian dagger, you have too many items.
    
    You are carrying:
    a stone-headed glasshacker
    a broad stone chisel
    an used round black shield
    a short bone sparring sword
    a daraq shield
    
    You drop an used round black shield.  Shown to the room as:
    An used round black shield lies here.
    
    You cannot carry an obsidian dagger, you have too many items.
    
    You hold the shield.
    
    You get an obsidian dagger from a hooded, brown military aba.
    It is very light.
    
    You brandish the dagger.
    
    The figure in a hooded, brown military aba hacks at the rope guardrail powerfully. In two strokes, it falls away.
    
    You pick up an used round black shield.
    It is very light.
    
    You put an obsidian dagger inside a hooded, brown military aba.
    
    The figure in a hooded, brown military aba shuffles it back into you, regarding the dark expanse neutrally.
    
    You think:
         "I can scale down the wall..."
    
    You stop holding a daraq shield.
    
    The figure in a hooded, brown military aba looks around and, when you thinks no one is looking, grabs hold of the rope and ties it around himself, quickly dipping over the edge.
    
    Stinging sand swirls around you.
    You try to go down but fall.
    In the Air Below a Catwalk [UD]
       Just above, a catwalk proceeds along the western wall of the city,
    passing over the gate, the top of which is immediately to the west.
    To the north and south are a pair of staircases leading up to the
    catwalk, and spread out below is the inside guard post of the gates.
    
    <121/121hp 114/114st 132/138sa>
    You plummet to the ground below...
    Inside the Main Gate [NESW]
       The main gate of the city-state of Allanak towers high here, its
    twin obsidian towers separating the life-threatening perils of the
    desert from the life-threatening perils of the city.  Outside of the
    gate, a wide road stretches outwards before circling around the city,
    side roads branching in all directions: the boulder wastelands to the
    west, the flat, empty plains to the south, and the endless, infernal
    desert to the infinite north.
       Inside the gate, Caravan Road plunges eastward into the heart of
    the city, passing by the elemental temples and three Quarters before
    reaching its end.  Wall Road leads north and south, creeping along
    the inside of the high city walls.
    A human soldier of Tektolnes stands here, warily guarding the city gate.
    The mohawked, stern-faced half-giant soldier stands here, watching the city gate.
    A half-giant lumbers on his way, avoiding passers-by.
    The bald, harshly-tanned soldier is standing here.
    
    The figure in a hooded, brown military aba grunts loudly as you hits the ground, and lays still. But only for a few moments; soon enough, you gathers himself and slowly gets to your feet, favoring your right side.
    
    You think:
         "Wrong side. I'll just wait. The day'll give me more chance to study."
    
    The figure in a hooded, brown military aba limps over to lean against the wall, face recessed deep into your hood.
    
    You send this message to the staff:
         "Okay. 'twill be a little while, since I have to wait until the gates opened (he already tried scaling down the wall and that didn't work), then for the sun to set again, but I really would appreciate some interaction. Thanks so much."
    
    I had previously wished up about Monta's plan to steal steel from the dragon. The response I got from the staff was priceless. It went something like, “What?” then, “Is your character insane? Are you serious?” The answers to the two questions were, in order, a little bit, and yes.
    
    The figure in a hooded, brown military aba stares over at the closed gates, glowering.
    
    You think:
         "Damned...kankfecking...half-giant-loving...arms of the spotty dragon."
    
    The figure in a hooded, brown military aba spits, letting it dribble down the stones and evaporate quickly.
    
    The figure in a hooded, brown military aba leans and stares at nothing in particular.
    
    You think:
         "Better watch the Gaj. Make sure no Byn's coming out when I leave."
    
    It is before dawn on Detal, the 132nd day of the Ascending Sun,
    In the Year of Dragon's Agitation, year 28 of the 21st Age.
    
    The figure in a hooded, brown military aba slowly fondles your stone-headed glasshacker, a nasty crooked grin sneaking onto your face.
    
    You think:
         "I'm gonna have steel! Just a day..."
    
    The figure in a hooded, brown military aba shifts your feet around slightly, trying to hide your stone-headed glasshacker behind your body.
    
    You think:
         "Hey wait! I should get a kank!"
    
    You think:
         "...nah. Can't ride worth shit enough that it wouldn't slow me down."
    
    The figure in a hooded, brown military aba whistles softly, in a manner you probably thinks is nonchalant. It is, in fact, piercing and off tune.
    
    It is before dawn on Detal, the 132nd day of the Ascending Sun,
    In the Year of Dragon's Agitation, year 28 of the 21st Age.
    
    The figure in a hooded, brown military aba glances back over at the gates, half-glowering, half gleeful.
    
    You think:
         "Hmm. I'd better move up the schedule. I can't sit outside all day, would get caught. I'll do it at dawn."
    
    The figure in a hooded, brown military aba keeps a furtive grip on your stone-headed glasshacker.
    
    You are carrying:
    a daraq shield
    an used round black shield
    a stone-headed glasshacker
    a broad stone chisel
    a short bone sparring sword
    
    It is before dawn on Detal, the 132nd day of the Ascending Sun,
    In the Year of Dragon's Agitation, year 28 of the 21st Age.
    
    <110/121hp 114/114st 132/138sa>
    The sun rises over the spires of Allanak's east wall.
    A final glimmer of red light marks the red moon Jihae's slow descent.
    A final glimmer of light marks the white moon Lirathu's slow descent.
    
    <110/121hp 114/114st 132/138sa>
    The human soldier groans and rises from his position.
    The human soldier shouts, in sirihish:
         "Open the gatej!"
    NPC typo I hadn't noticed until dressing this log.
    
    The human soldier sends up a call to the tower to open the gates.
    The human soldier opens the gates.
    
    <110/121hp 114/114st 132/138sa>
    The towering, nigrescent man has arrived from the east, riding a yellow kank.
    
    
    A yellow kank walks west, carrying the towering, nigrescent man on his back.
    
    <110/121hp 114/114st 132/138sa>You send this message to the staff:
         "Sorry if I'm a nuisance; I just thought I should inform you all that I'm moving up the schedule. Monta decided 'twould be better to try at dawn than wait and risk another Byn happening by."
    
    <110/121hp 114/114st 132/138sa>
    A line of bare-backed kanks carves its way through the populated street, led by a single rider at the front end.
    
    The figure in a hooded, brown military aba glances about furtively, slipping out the gate when you is sure no other person is looking directly at you.
    
    The pudgy, brown-haired half-giant soldier has arrived from the east.
    
    Terrible, biting sand whips around you.
    Saving at the gate of Allanak.
    Saving Monta.
    Outside the Main Gate [NESW]
       The two dark towers of Allanak's main gate lie just to the east, soaring
    skyward in an apparent attempt to pierce the endless sky above. Their rough
    red stones look as if they could stand firm for all eternity, towering over
    fifty cords above. The gate itself is a large stone barricade of sorts that
    is normally closed only at night. The Outer Circle extends to the north and
    to the south from here.
       A black steel dragon sits atop the mighty walls, gazing hungrily towards
    the western horizon from its place by the towers. A large crowd of Allanaki
    citizens--from the filthiest commoner to the most refined noble--gathers at
    the wall below the statue, all in various degrees of prostration before the
    great beast.
    
    The figure in a hooded, brown military aba mills about by the base of the statue, in the crowd.
    
    Your new ldesc is:
    The figure in a hooded, brown military aba mills about in the crowd here.
    
        A black steel dragon, towering some fifty cords above the city,
    glares hungrily toward the western horizon.  The dragon's wings, which
    span over a hundred cords, are poised as if in preparation to lift
    it into the harsh desert sky.  Under one of its gargantuan claws is
    a life-sized stone dwarf, caught in the last writhing moments of a
    painful death.  Under the other is a winged beast larger than a half-
    giant, its body torn and lifeless.  The dragon's maw, filled with
    steel razors the size of halflings, emits a silent, challenging
    scream that tears through your sanity.
    
    You think:
         "Hmm....no, gotta get on the walls..."
    
    The figure in a hooded, brown military aba scurries back through the gates hurriedly.
    
    Terrible, biting sand whips around you.
    You pass beneath the shadow of the black dragon.
    Inside the Main Gate [NESW]
       The main gate of the city-state of Allanak towers high here, its
    twin obsidian towers separating the life-threatening perils of the
    desert from the life-threatening perils of the city.  Outside of the
    gate, a wide road stretches outwards before circling around the city,
    side roads branching in all directions: the boulder wastelands to the
    west, the flat, empty plains to the south, and the endless, infernal
    desert to the infinite north.
       Inside the gate, Caravan Road plunges eastward into the heart of
    the city, passing by the elemental temples and three Quarters before
    reaching its end.  Wall Road leads north and south, creeping along
    the inside of the high city walls.
    The pudgy, brown-haired half-giant soldier watches over the thick gates.
    A human soldier of Tektolnes stands here, warily guarding the city gate.
    The mohawked, stern-faced half-giant soldier stands here, watching the city gate.
    A half-giant lumbers on his way, avoiding passers-by.
    The bald, harshly-tanned soldier is standing here.
    
    The human soldier briefly inspects your belongings before allowing you to pass.
    Terrible, biting sand whips around you.
    Wall Road [NSU]
       Wall Road leads its ponderous way along the inside of the city wall, a
    large structure of gargantuan stone blocks, spikes of stone and chitin
    affixed along the top to ward off would-be invaders.  The road is made of
    small cobblestones covered with sand and gritty dust, smelling of the
    wind-swept wastelands past the looming shadow of the giant city wall.  
       The road continues south, while to the north lie the main gates of
    Allanak.  A narrow stairway, built into the wall itself, leads upward
    towards a catwalk stretching along the top of the wall.  
    
    The figure in a dusty hooded, brown military aba leaps up the stairs, clanking all the way.
    
    Terrible, biting sand whips around you.
    Along A Steep Stairway [UD]
       A narrow set of stairs has been built into the surface of the
    wall itself, running zigzag along its immense stock blocks.  The stairs
    lack a railing, making the downward view of Wall Road passing underneath
    a dizzying one.  The heat of the sun beats down upon the dark surface
    of the steps, sending up shimmering waves of warmth.
    
    Terrible, biting sand whips around you.
    Atop the Wall [ND]
       A narrow catwalk proceeds along the wall, passing over the gates of
    Allanak.  From this perch, one can see the vast expanse of desert lying
    outside the city, a landscape of inhospitable red sand dunes constantly
    being reshaped by the harsh manipulations of the wind.
       A set of zigzagging stairs have been built into the surface of the
    interior wall and descend down towards Wall Road.
    
    Terrible, biting sand whips around you.
    Above the Main Gate [NSD]
       A narrow catwalk proceeds along the wall, passing over the gates of
    Allanak.  From this perch, one can see the vast expanse of desert lying
    outside the city, a landscape of inhospitable red sand dunes constantly
    being reshaped by the harsh manipulations of the wind.  To the west,
    the top of the wall itself forms an adequate railing, but to the east
    the catwalk falls away, guarded only by a simple rope.
    
    The figure in a dusty hooded, brown military aba flattens out on your belly, staring down at the dragon.
    
    <110/121hp 114/114st 130/138sa>
    Down below, the very tall figure in a dusty hooded, black sandcloth longcloak has arrived from the east.
    Down below, the white-haired, olive-skinned man has arrived from the east.
    
    <110/121hp 114/114st 130/138sa>
    Down below, the very tall figure in a dusty hooded, black sandcloth longcloak walks west.
    Outside the gates, the very tall figure in a dusty hooded, black sandcloth longcloak has arrived from the east.
    Down below, the white-haired, olive-skinned man walks west.
    Outside the gates, the white-haired, olive-skinned man has arrived from the east.
    
    The figure in a dusty hooded, brown military aba freezes, reaching out, trying to hide behind the dragon's silhoutte.
    
    Down below is In the Air Below a Catwalk.
    [Near]
    Nothing.
    
    <111/121hp 114/114st 130/138sa>
    Outside the gates, The white-haired, olive-skinned man starts mixing his way into the crowd of worshipers.
    
    Above the Main Gate [NSD]
       A narrow catwalk proceeds along the wall, passing over the gates of
    Allanak.  From this perch, one can see the vast expanse of desert lying
    outside the city, a landscape of inhospitable red sand dunes constantly
    being reshaped by the harsh manipulations of the wind.  To the west,
    the top of the wall itself forms an adequate railing, but to the east
    the catwalk falls away, guarded only by a simple rope.
    
    <111/121hp 114/114st 130/138sa>
    Down below, the rosy-cheeked dwarf has arrived from the east, riding a grey kank.
    
    <111/121hp 114/114st 130/138sa>
    Down below, a grey kank walks west, carrying the rosy-cheeked dwarf on his back.
    Outside the gates, the rosy-cheeked dwarf has arrived from the east, riding a grey kank.
    
    <111/121hp 114/114st 130/138sa>
    Down below, the tall, black-bearded man has arrived from the east, riding a saffron-colored kank.
    
    <111/121hp 114/114st 130/138sa>
    Down below, a saffron-colored kank walks west, carrying the tall, black-bearded man on his back.
    Outside the gates, the tall, black-bearded man has arrived from the east, riding a saffron-colored kank.
    
    The figure in a dusty hooded, brown military aba edges out further, slowly unlimbering your stone-headed glasshacker and getting a good grip.
    
    <111/121hp 114/114st 130/138sa>
    Outside the gates, The rosy-cheeked dwarf gives a salute to the statue as he rides.
    
    <111/121hp 114/114st 130/138sa>
    Outside the gates, a grey kank walks north, carrying the rosy-cheeked dwarf on his back.
    Outside the gates, a saffron-colored kank walks north, carrying the tall, black-bearded man on his back.
    
    <111/121hp 114/114st 130/138sa>
    Outside the gates, The very tall figure in a dusty hooded, black sandcloth longcloak moves with the white-haired, olive-skinned man through the gathered crowd, stopping at a less cramped area in the back and taking a knee beside the white-haired, olive-skinned man.
    
    You think:
         "Right. Here goes."
    
    You take hold of the glasshacker with both hands.
    
    <112/121hp 114/114st 130/138sa>
    Outside the gates, The white-haired, olive-skinned man grasps his dusty jade and ebony cross about his neck, bowing down in the sand.
    
    The figure in a dusty hooded, brown military aba swings powerfully, connecting with a wing and leaving a small gouge.
    
    The figure in a dusty hooded, brown military aba swings again from your precarious perch atop the wall, leaving another smallish gouge right next to the first.
    
    Above the Main Gate [NSD]
       A narrow catwalk proceeds along the wall, passing over the gates of
    Allanak.  From this perch, one can see the vast expanse of desert lying
    outside the city, a landscape of inhospitable red sand dunes constantly
    being reshaped by the harsh manipulations of the wind.  To the west,
    the top of the wall itself forms an adequate railing, but to the east
    the catwalk falls away, guarded only by a simple rope.
    
    The catwalk proceeds northward.
    [Near]
    Nothing.
    
    The catwalk proceeds southward.
    [Near]
    Nothing.
    
    <113/121hp 114/114st 130/138sa>
    Outside the gates, The very tall figure in a dusty hooded, black sandcloth longcloak bends his head down, face entirely hidden by the cloth that makes up his hood, a nearly inaudible murmur of prayer leaving his lips.
    
    The figure in a dusty hooded, brown military aba glances around, trying to see if there are any signs of response. Encouraged by their lack, you swings again, making the gouge deeper and longer, into a furrow.
    
    <113/121hp 114/114st 130/138sa>
    Outside the gates, The white-haired, olive-skinned man mumbles under his breath, pressing his forehead down to the sand.
    
    <113/121hp 114/114st 130/138sa>
    Down below, the mohawked, stern-faced half-giant soldier walks east.
    
    <113/121hp 114/114st 130/138sa>
    Outside the gates, The white-haired, olive-skinned man lifts his head slowly, pausing to brush the sand from his brow.
    
    The figure in a dusty hooded, brown military aba swings again, digging up a very small chunk, which skitters nearer and slightly to the left.
    
    <113/121hp 114/114st 130/138sa>
    Outside the gates, The very tall figure in a dusty hooded, black sandcloth longcloak rises up just after the white-haired, olive-skinned man, absently dusting off his knee before reaching over, chasing a few stray grains of sand off the white-haired, olive-skinned man's forehead with his fingertips.
    
    <114/121hp 114/114st 130/138sa>
    Outside the gates, The white-haired, olive-skinned man glances upwards at the very tall figure in a dusty hooded, black sandcloth longcloak's fingertips, smiling faintly.
    
    The figure in a dusty hooded, brown military aba scoots out further, trying to reach for the small chunk of steel with stubby arms. Unfortunately, since they are far too short, you falls over the side and onto the dragon's back with a loud CLANK!
    
    <114/121hp 114/114st 130/138sa>
    Outside the gates, Smiling, the very tall figure in a dusty hooded, black sandcloth longcloak leans in, brushing a quick kiss across the white-haired, olive-skinned man's brow.
    
    The figure in a dusty hooded, brown military aba sits up slowly with a groan. Once you realizes where you is though, your eyes light up and you reaches out to snatch up the chunk, stuffing it into you.
    
    <114/121hp 114/114st 130/138sa>
    Outside the gates, The very tall figure in a dusty hooded, black sandcloth longcloak slides his arm over the white-haired, olive-skinned man's shoulders, then begins making his way back through the milling crowd.
    
    <114/121hp 114/114st 130/138sa>
    Outside the gates, the very tall figure in a dusty hooded, black sandcloth longcloak walks east.
    Down below, the very tall figure in a dusty hooded, black sandcloth longcloak has arrived from the west.
    Outside the gates, the white-haired, olive-skinned man walks east.
    Down below, the white-haired, olive-skinned man has arrived from the west.
    
    <114/121hp 114/114st 130/138sa>
    Down below, the human soldier briefly inspects the very tall figure in a dusty hooded, black sandcloth longcloak's belongings, then allows him to pass.
    Down below, the very tall figure in a dusty hooded, black sandcloth longcloak walks east.
    Down below, the white-haired, olive-skinned man walks east.
    
    You stop holding a stone-headed glasshacker.
    
    The figure in a dusty hooded, brown military aba drops your stone-headed glasshacker, fumbling as you goes to grip your broad stone chisel, almost dropping it.
    
    You brandish the chisel.
    
    Made of a single piece of dense grey stone, this chisel has a broad
    flat head.  Its grip is wrapped with braided leather cording.
    
    The figure in a dusty hooded, brown military aba starts hacking at the dragon's injured wing, arms rising and falling powerfully, leaving dents and scratches with each blow.
    
    It is early morning on Detal, the 132nd day of the Ascending Sun,
    In the Year of Dragon's Agitation, year 28 of the 21st Age.
    
    The figure in a dusty hooded, brown military aba keeps hammering tirelessly, corded muscles bunching with each loud impact, slowly carving a larger chunk from the dragon.
    
    You send this message to the staff:
         "Umm....hi. One last time. I'm currently on top of the dragon (having fallen off the catwalk above it) having a grand old time making an awful ruckus with the chisel. I'm pretty sure someone'll have noticed by now..."
    
    The figure in a dusty hooded, brown military aba keeps banging away, lit by the tireless energy of a fanatic.
    
    Above the Main Gate [NSD]
       A narrow catwalk proceeds along the wall, passing over the gates of
    Allanak.  From this perch, one can see the vast expanse of desert lying
    outside the city, a landscape of inhospitable red sand dunes constantly
    being reshaped by the harsh manipulations of the wind.  To the west,
    the top of the wall itself forms an adequate railing, but to the east
    the catwalk falls away, guarded only by a simple rope.
    
    The figure in a dusty hooded, brown military aba manages to secure another small chunk, and takes just enough time to squirrel that away in your double-layered sandcloth pack before taking up the chisel again.
    
    <115/121hp 114/114st 130/138sa>
    Below, a pair of half giants point upwards and begin to shout an alarm.
    
    <115/121hp 114/114st 130/138sa>
    Outside the gates, the huge male wearing a dusty thin, grey-sandcloth facewrap has arrived from the north.
    
    <115/121hp 114/114st 130/138sa>
    Outside the gates, the huge male wearing a dusty thin, grey-sandcloth facewrap sheathes a dusty obsidian-headed polished-bone mace.
    
    <115/121hp 114/114st 130/138sa>
    Outside the gates, the huge male wearing a dusty thin, grey-sandcloth facewrap sheathes a dusty obsidian-headed polished-bone mace.
    
    <115/121hp 114/114st 130/138sa>
    Outside the gates, the huge male wearing a dusty thin, grey-sandcloth facewrap runs east.
    Down below, the huge male wearing a dusty thin, grey-sandcloth facewrap has arrived from the west.
    
    <115/121hp 114/114st 130/138sa>
    Down below, the huge male wearing a dusty thin, grey-sandcloth facewrap starts cleaning.
    
    <115/121hp 114/114st 130/138sa>
    Down below, the huge male wearing a dusty thin, grey-sandcloth facewrap dusts himself off.
    
    <115/121hp 114/114st 130/138sa>
    Down below, the human soldier briefly inspects the huge male wearing a thin, grey-sandcloth facewrap's belongings, then allows him to pass.
    Down below, the huge male wearing a thin, grey-sandcloth facewrap runs east.
    
    The figure in a dusty hooded, brown military aba keeps banging, going after another chunk.
    
    You think:
         "Almost...got...enough....for...sword..."
    
    The figure in a dusty hooded, brown military aba curses as your broad stone chisel turns in your hand, leaving the beginnings of a nasty welt. However, unconcerned with that, you picks it up again and restarts with chipping away at the steel.
    
    <116/121hp 114/114st 130/138sa>
    To the north and south, templarate and soldiers begin to gather at the stairs.
    
    Above the Main Gate [NSD]
       A narrow catwalk proceeds along the wall, passing over the gates of
    Allanak.  From this perch, one can see the vast expanse of desert lying
    outside the city, a landscape of inhospitable red sand dunes constantly
    being reshaped by the harsh manipulations of the wind.  To the west,
    the top of the wall itself forms an adequate railing, but to the east
    the catwalk falls away, guarded only by a simple rope.
    
    Unconcerned, the figure in a dusty hooded, brown military aba keeps chipping. And chipping. Painstakingly gouging out another chunk.
    
    <116/121hp 114/114st 130/138sa>
    Your chisel breaks after some how severing a small chunk of corrosion from the steel statue.
    
    Above the Main Gate [NSD]
       A narrow catwalk proceeds along the wall, passing over the gates of
    Allanak.  From this perch, one can see the vast expanse of desert lying
    outside the city, a landscape of inhospitable red sand dunes constantly
    being reshaped by the harsh manipulations of the wind.  To the west,
    the top of the wall itself forms an adequate railing, but to the east
    the catwalk falls away, guarded only by a simple rope.
    
    Grunting in pain, you shout in sirihish:
         "KANKFECKER!"
    
    You'll need two free hands.
    
    You drop a broad stone chisel.  Shown to the room as:
    A broad-headed chisel carved from stone lies here.
    
    You take hold of the glasshacker with both hands.
    
    <117/121hp 114/114st 130/138sa>
    Down below, the auburn-haired, blue-robed templar has arrived from the east.
    
    The figure in a dusty hooded, brown military aba grabs your stone-headed glasshacker again and starts swinging, causing an even louder ruckus.
    
    <117/121hp 114/114st 130/138sa>
    Down below, The auburn-haired, blue-robed templar looks up towards the top of the statue.
    
    <117/121hp 114/114st 130/138sa>
    You hear some shouting from below as another templar arrives.
    
    The figure in a dusty hooded, brown military aba BANG! BANG! BANG! BANG! your stone-headed glasshacker falls in something of a rhythm, skittering off the dragon's skin.
    
    <117/121hp 114/114st 130/138sa>
    Small bits of stone begin to chip and ricochet away from the statue, pelting you.
    
    The figure in a dusty hooded, brown military aba continues on doggedly, your stone-headed glasshacker down again and again.
    
    <117/121hp 114/114st 130/138sa>
    Down below, the auburn-haired, blue-robed templar calls to the bald, harshly-tanned soldier for aid, and she strides to her side.
    
    <117/121hp 114/114st 130/138sa>
    Down below, the auburn-haired, blue-robed templar gives the bald, harshly-tanned soldier an order.
    Down below, the bald, harshly-tanned soldier begins guarding the auburn-haired, blue-robed templar.
    
    <117/121hp 114/114st 130/138sa>
    Down below, The auburn-haired, blue-robed templar gestures to a guard, and then makes for the stairs.
    
    <117/121hp 114/114st 130/138sa>
    Down below, the auburn-haired, blue-robed templar walks north.
    Down below, the bald, harshly-tanned soldier walks north.
    
    Above the Main Gate [NSD]
       A narrow catwalk proceeds along the wall, passing over the gates of
    Allanak.  From this perch, one can see the vast expanse of desert lying
    outside the city, a landscape of inhospitable red sand dunes constantly
    being reshaped by the harsh manipulations of the wind.  To the west,
    the top of the wall itself forms an adequate railing, but to the east
    the catwalk falls away, guarded only by a simple rope.
    
    <117/121hp 114/114st 130/138sa>
    The auburn-haired, blue-robed templar has arrived from the north.
    The bald, harshly-tanned soldier has arrived from the north.
    
    <117/121hp 114/114st 130/138sa>
    The auburn-haired, blue-robed templar begins guarding the north exit.
    
    <117/121hp 114/114st 130/138sa>
    As she walks along casually, hands empty, the auburn-haired, blue-robed templar says, in sirihish:
         "Put thak hacker down, taeijor."
    
    The figure in a dusty hooded, brown military aba looks back, and, grabbing after any small flecks which flaked off, does as you is told.
    
    You drop a stone-headed glasshacker.  Shown to the room as:
    A sharp-bladed stone glasshacker lies here on the ground.
    
    The figure in a dusty hooded, brown military aba scoots over slightly, further out on the statue.
    
    You suffer from use of the Way.
    You fail to build a psychic barrier around your mind.
    
    You suffer from use of the Way.
    You fail to build a psychic barrier around your mind.
    
    You think:
         "Feck. She'll rip my brain apart."
    
    <117/121hp 76/114st 130/138sa>
    Looking across the open air towards you, giving a slight, nasty smirk, the auburn-haired, blue-robed templar says, in sirihish:
         "Come here willongly, and your judgement shull be skift."
    
    <117/121hp 76/114st 130/138sa>
    The air around you begins to warm up.
    
    The figure in a dusty hooded, brown military aba looks over at the auburn-haired, blue-robed templar and the bald, harshly-tanned soldier, then simply slips off the statue.
    
    <117/121hp 85/114st 130/138sa>Terrible, biting sand whips around you.
    You try to go down but fall.
    In the Air Below a Catwalk [UD]
       Just above, a catwalk proceeds along the western wall of the city,
    passing over the gate, the top of which is immediately to the west.
    To the north and south are a pair of staircases leading up to the
    catwalk, and spread out below is the inside guard post of the gates.
    
    <117/121hp 85/114st 130/138sa>
    You plummet to the ground below...
    Inside the Main Gate [NESW]
       The main gate of the city-state of Allanak towers high here, its
    twin obsidian towers separating the life-threatening perils of the
    desert from the life-threatening perils of the city.  Outside of the
    gate, a wide road stretches outwards before circling around the city,
    side roads branching in all directions: the boulder wastelands to the
    west, the flat, empty plains to the south, and the endless, infernal
    desert to the infinite north.
       Inside the gate, Caravan Road plunges eastward into the heart of
    the city, passing by the elemental temples and three Quarters before
    reaching its end.  Wall Road leads north and south, creeping along
    the inside of the high city walls.
    The pudgy, brown-haired half-giant soldier watches over the thick gates.
    A human soldier of Tektolnes stands here, warily guarding the city gate.
    A half-giant lumbers on his way, avoiding passers-by.
    
    The figure in a dusty hooded, brown military aba gathers himself up quickly.
    
    <99/121hp 44/114st 130/138sa>You stop resting, and stand up.
    
    You speed up to a fast run.
    
    Terrible, biting sand whips around you.
    Saving at the gate of Allanak.
    Saving Monta.
    Outside the Main Gate [NESW]
       The two dark towers of Allanak's main gate lie just to the east, soaring
    skyward in an apparent attempt to pierce the endless sky above. Their rough
    red stones look as if they could stand firm for all eternity, towering over
    fifty cords above. The gate itself is a large stone barricade of sorts that
    is normally closed only at night. The Outer Circle extends to the north and
    to the south from here.
       A black steel dragon sits atop the mighty walls, gazing hungrily towards
    the western horizon from its place by the towers. A large crowd of Allanaki
    citizens--from the filthiest commoner to the most refined noble--gathers at
    the wall below the statue, all in various degrees of prostration before the
    great beast.
    Monta knows just enough about templars to realize that he's a dead man if he doesn't get away. So, like any stupid Bynner, he runs for the Shield Wall.
    
    ...
    <102/121hp 56/114st 58/138sa>
    The sun reaches its highest point in the sky.
    
    The figure in a dusty hooded, brown military aba stops for a moment to 'rest', panting and looking back.
    
    You think:
         "I get to...I dunno. Luir's. Then I feckin' take the aba off. And pretend like nothin' happened. AND NEVER COME BACK."
    
    Terrible, biting sand whips around you.
    Wave Dunes [NESW]
       Short wave dunes roll northward, each no more than three cords tall, but
    more than five times that in length. Dull yellow sand and thick, reddish-
    brown dust make up the desert landscape here. The sun hangs soundlessly in
    the sky above, beating down relentlessly on the hot, dry sands. Red dust
    clouds the air in a malicious attempt to blind and choke travelers.
    
    You slow down to a brisk walk.
    
    ...
    Terrible, biting sand whips around you.
    Atop the Shield Wall [NESW]
       Here drops down and away the sheer cliff of the Shield Wall, which runs
    east to west at this point. Far below, to the north, the land stretches out
    as far as the eye can see, endless rocky, barren land strewn with tortuous
    gulches and canyons extending out to the horizon. Medium-sized sand dunes
    lie to the south, trying in vain to escape being blown over the edge.
    
    The figure in a dusty hooded, brown military aba looks over the edge, then back south, then east.
    
    To the south is Wave Dunes.
    [Near]
    
    To the north is Over the Edge.
    [Near]
    Nothing.
    
    East of here is Atop the Shield Wall.
    [Near]
    Nothing.
    
    Terrible, biting sand whips around you.
    Atop the Shield Wall [NESW]
       Here drops down and away the sheer cliff of the Shield Wall, which runs
    east to west at this point. Far below, to the north, the land stretches out
    as far as the eye can see, endless rocky, barren land strewn with tortuous
    gulches and canyons extending out to the horizon. Medium-sized sand dunes
    lie to the south, trying in vain to escape being blown over the edge.
    
    You are Monta, a Runner of the T'zai Byn.
    Keywords: windburned patchwork dwarf parti quirri hairy jape
    Sdesc: the windburned, patchwork dwarf
    Objective: Get a steel broadsword, and breastplate.
    Long Description:
    Code Generated Long Description.
    You are 29 years, 0 months, and 121 days old,
     which by your race and appearance is young.
    You are 58 inches tall, and weigh 10 ten-stone.
    Your strength is good, your agility is below average,
      your wisdom is poor, and your endurance is above average.
    You are neither hungry nor thirsty.
    Your health is 103(121), you have 20(138) stamina, and 83(114) stun.
    
    You have been playing for 1 days and 10 hours.
    You are standing.
    You are currently speaking sirihish with a southern accent.
    
    <103/121hp 86/114st 20/138sa>
    The auburn-haired, blue-robed templar has arrived from the west.
    The bald, harshly-tanned soldier has arrived from the west.
    
    <103/121hp 86/114st 20/138sa>
    The auburn-haired, blue-robed templar gives the bald, harshly-tanned soldier an order.
    The bald, harshly-tanned soldier attempts to grab you, but you wrestle away.
    
    You approach the edge of the cliff and peer over it ...
    You teeter precariously, then move back from the edge.
    OOC: If you definitely want to go over, use: "north now"
    
    Terrible, biting sand whips around you.
    You try to climb, but slip.
    Over the Edge [ESWD]
       Far below, the sheer face of the Shield Wall slams into the ground. 
    For some distance from the Wall, the desert floor is strewn with boulders,
    even stretches of steppes, and beyond that, the landscape stretches out
    endlessly, wave after wave of sand, until it vanishes into the single,
    barely visible dark line of the mountain range to the west.  
    
    <103/121hp 89/114st 0/138sa>
    You plummet to the ground below...
    Face of the Shield Wall [UD]
      Quite some distance below, the sheer face of the Shield Wall meets with
    the ground, where chunks of rock lie scattered around.  Looking away from
    the Wall, the terrain below gradually turns from boulder-strewn to
    hard-packed clay, and then to endless sand.  
    
    <103/121hp 89/114st 0/138sa>
    You plummet to the ground below...
    Face of the Shield Wall [UD]
      Quite some distance below, the sheer face of the Shield Wall meets with
    the ground, where chunks of rock lie scattered around.  Looking away from
    the Wall, the terrain below gradually turns from boulder-strewn to
    hard-packed clay, and then to endless sand.  
    
    <103/121hp 89/114st 0/138sa>
    You plummet to the ground below...
    Base of the Shield Wall [NEWU]
       A towering wall of solid, reddish-brown rock rises out of the
    shattered, reddish-brown ground immediately to the south, easily soaring
    more than a few hundred cords upward into the sky.  The cliff face is marred
    by numerous jagged edges, as if it were regularly pelted.  Rocks of varying
    shapes and sizes are scattered over the ground, doubtless originating from
    the worn rock wall.  The blazing crimson sun hangs far above, giving the sky
    a strong orange cast and causing the air to shimmer.  
    The remains of a high, blue-painted wooden wagon are here at the base of the wall.
    Your vision goes black.
    
    The figure in a dusty hooded, brown military aba groans, then falls silent.
    
    You dream:
         "Steel...dragons...eating dwarfs..."
    
    You dream:
         "Oh, it hurts, it hurts hurts..."
    
    <50/121hp 0/114st 16/138sa>
    Someone floats gracefully down the cliff face.
    
    <50/121hp 0/114st 16/138sa>
    Someone reaches out, gently taking you by the throat.
    
    The figure in a dusty hooded, brown military aba doesn't even stir, knocked out cold.
    
    <56/121hp 0/114st 48/138sa>
    You feel someone grasp your throat, and then you dream the sensation of floating high up through the air.
    
    You dream:
         "Mmmmmm....steel floats? Dragon?"
    
    <68/121hp 0/114st 88/138sa>
    You can't see anything; you're sleeping!
    
    You dream:
         "Ugh...gnashing steel mekillots..."
    
    <70/121hp 0/114st 112/138sa>
    Someone float gracefully along through the whirling sand.
    
    <70/121hp 0/114st 112/138sa>
    Someone floats casually along, dragging you.
    
    <70/121hp 0/114st 112/138sa>
    Someone makes a bleating noise and moves its head from side to side.
    
    The figure in a dusty hooded, brown military aba grunts, bumping over small rocks and hardpacked piles of sand, but not waking.
    
    <72/121hp 0/114st 120/138sa>
    A cheer goes up around someone as she drags you through the gates.
    
    <72/121hp 0/114st 120/138sa>
    A rider on a grey kank canters westward along the busy road.
    
    <72/121hp 0/114st 120/138sa>
    Someone casually drags an unconcious form along by one hand.
    
    <72/121hp 0/114st 128/138sa>
    The guards grab you harshly and strap you down onto the obsidian slab, tying each of your limbs securely with a length of braided rope.
    Your new ldesc is:
    The figure in a dusty hooded, brown military aba is stretched between a set of stone poles.
    
    The figure in a dusty hooded, brown military aba hangs, unconscious, by the slab.
    
    <72/121hp 0/114st 128/138sa>
    Someone begins to pat over you carefully.
    
    <72/121hp 0/114st 128/138sa>
    Someone reaches deep into some rancid brown cloak pockets, and pulls out some lumps of questionable, black matter.
    
    <72/121hp 0/114st 128/138sa>
    Someone smears some grunge off of a few of the bits, and tucks them away.
    
    The figure in a dusty hooded, brown military aba groans softly, blood dripping down from your gashed and swelling forehead.
    
    <74/121hp 0/114st 128/138sa>
    Your head clears and your eyes flutter open.
    
    Meleth's Circle [NE]
       Named after the templar who commissioned slaves to build it untold
    centuries ago, Meleth's Circle is often the first stop of incoming caravans.
    The stones on the ground here, each more than a meter across, form a large
    hexagonal pattern.  A multitude of people crowd the circle, members of all
    social classes.  Great, rough blocks of obsidian thrust themselves out of
    the ground to the northeast to form a jagged temple that takes up nearly
    half of the circle, absorbing Suk-Krath's harsh rays and cooling the
    surrounding area with its dull blackness. 
    A set of four stone poles rest upon an obsidian base here.
    The bald, harshly-tanned soldier is standing here.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The copious, ragged bearded man staggers along here, bottle in hand.
    Four Allanaki soldiers stand in place before a set of stone poles.
    
    <74/121hp 6/114st 128/138sa>
    Her voice lifting to the crowds, the auburn-haired, blue-robed templar exclaims, in sirihish:
         "Citizens of allanak!  Loak upon a traitor!"
    
    The figure in a dusty hooded, brown military aba groans and shakes your head slowly, trying to clear it.
    
    Working your lips and spitting out a tooth, you say, in sirihish:
         "Wha? I ain't a traitor..."
    
    <75/121hp 26/114st 128/138sa>
    Reaching over to you, and gripping the clothing tightly before ripping, the auburn-haired, blue-robed templar exclaims, in sirihish:
         "Thiz!  This mercenary!  This traya!  Bear witness to he who dare defy the sanctity of His Statui!"
    
    The figure in a dusty hooded, brown military aba blinks slowly, head hanging forward.
    
    You lower the hood of a dusty hooded, brown military aba.
    
    <76/121hp 46/114st 128/138sa>
    As she rips the hood down, and then brings her fist back, the auburn-haired, blue-robed templar exclaims, in sirihish:
         "Announge your mrimo!"
    
    <76/121hp 51/114st 128/138sa>
    Waiting only a moment, the auburn-haired, blue-robed templar then delivers a swift, brutal backhand to your face.
    
    Grunting and turning at the force of the blow, you ask, in sirihish:
         "My what?"
    
    The windburned, patchwork dwarf spits blood with another groan.
    
    <76/121hp 76/114st 128/138sa>
    The auburn-haired, blue-robed templar gestures imperiously to the pole guards.
    
    <76/121hp 76/114st 128/138sa>
    The guards return to their posts and turn them a single rotation, stretching the ropes around the limbs of the windburned, patchwork dwarf taut.
    
    <76/121hp 76/114st 128/138sa>
    The neat, clean-shaven man has arrived from the north.
    
    <76/121hp 106/114st 128/138sa>
    Speaking through her teeth, glaring at you, the auburn-haired, blue-robed templar exclaims, in sirihish:
         "Your crame, traitor. unnounce your cmije!"
    
    <76/121hp 106/114st 128/138sa>
    The neat, clean-shaven man walks east.
    
    <76/121hp 106/114st 128/138sa>
    The guards turn the poles on the device another notch.
    
    <74/121hp 111/114st 128/138sa>
    The neat, clean-shaven man has arrived from the east.
    
    The windburned, patchwork dwarf spreads out with the force, then whimpers quietly at the stretching.
    
    <74/121hp 111/114st 128/138sa>
    The neat, clean-shaven man looks down at you.
    
    Looking confused, you ask, in sirihish:
         "What crime?"
    
    <74/121hp 114/114st 128/138sa>
    The neat, clean-shaven man looks shocked.
    
    <74/121hp 114/114st 128/138sa>
    The neat, clean-shaven man asks, in northern-accented sirihish:
         "oaatl going on here?"
    
    <74/121hp 114/114st 128/138sa>
    The neat, clean-shaven man bows deeply to the auburn-haired, blue-robed templar.
    
    <74/121hp 114/114st 128/138sa>
    The neat, clean-shaven man asks, in northern-accented sirihish:
         "Hairy?"
    
    <74/121hp 114/114st 128/138sa>
    Screaming at you, the auburn-haired, blue-robed templar shouts, in sirihish:
         "You lnow what crime!  Annouyie it or petish!"
    
    <74/121hp 114/114st 128/138sa>
    The guards turn the poles on the device another notch.
    
    <68/121hp 114/114st 128/138sa>
    The neat, clean-shaven man looks at the auburn-haired, blue-robed templar.
    
    <68/121hp 114/114st 128/138sa>
    With a slow, bitter turn of her gaze, the auburn-haired, blue-robed templar looks at the neat, clean-shaven man.
    
    Looking around slowly, gagging on the pain before opening your mouth again, you say, in sirihish:
         "Wha? Uh...do I get to live oth-"
    
    <68/121hp 114/114st 128/138sa>
    The neat, clean-shaven man bows deeply to the auburn-haired, blue-robed templar.
    
    <68/121hp 114/114st 128/138sa>
    Her lips twisting into a deep scowl, the auburn-haired, blue-robed templar says, in sirihish:
         "A northern bynneq... bill well... your compajriot here was caagnt..."
    
    The windburned, patchwork dwarf gags, chokes, and a deep scream bubbles up as one of your shoulders gives a loud POP!
    
    <68/121hp 114/114st 128/138sa>
    The neat, clean-shaven man says, in northern-accented sirihish:
         "Your greatnejs"
    
    <68/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar says, in sirihish:
         "difilinn His grand statee at txu Dragon's Gaue."
    
    <68/121hp 114/114st 128/138sa>
    The neat, clean-shaven man says, in northern-accented sirihish:
         "Ohhh haire, what have you done"
    
    <69/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar holds up a hand towards the pole guards, halting the turning of the straps for a moment.
    
    <69/121hp 114/114st 128/138sa>
    The neat, clean-shaven man says, in northern-accented sirihish:
         "Yuur greytness, ha is a xyarf"
    
    <69/121hp 114/114st 128/138sa>
    Simply, the auburn-haired, blue-robed templar says, in sirihish:
         "He is a dead dwarf."
    
    <69/121hp 114/114st 128/138sa>
    The neat, clean-shaven man says to the auburn-haired, blue-robed templar, in northern-accented sirihish:
         "ohey can bocomy obsesvive about some thingk, as eou know"
    
    <70/121hp 114/114st 128/138sa>
    The neat, clean-shaven man asks the auburn-haired, blue-robed templar, in northern-accented sirihish:
         "Is there anytaing that hy could do so make it up??"
    
    Gasping for breath, whispering the words through blood, you say, in sirihish:
         "I...uh...went after...steel, right? Statue's steel...didn't know was defiling nothing..."
    
    <70/121hp 114/114st 128/138sa>
    The neat, clean-shaven man cringes a little.
    
    <70/121hp 114/114st 128/138sa>
    Her eyes narrowing, the auburn-haired, blue-robed templar says, in sirihish:
         "Yyu farget who you spoyk ta, commonen."
    
    <70/121hp 114/114st 128/138sa>
    The neat, clean-shaven man says to the auburn-haired, blue-robed templar, in northern-accented sirihish:
         "I am terrible sorry your greatness"
    
    <71/121hp 114/114st 128/138sa>
    The thick-bearded, bulky man has arrived from the north.
    
    <71/121hp 114/114st 128/138sa>
    The thick-bearded, bulky man walks east.
    
    <71/121hp 114/114st 128/138sa>
    The late, red sun descends toward the western horizon.
    
    <71/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar shouts, in sirihish:
         "vady vemplar!"
    
    <71/121hp 114/114st 128/138sa>
    The neat, clean-shaven man bows deeply.
    
    Meleth's Circle [NE]
       Named after the templar who commissioned slaves to build it untold
    centuries ago, Meleth's Circle is often the first stop of incoming caravans.
    The stones on the ground here, each more than a meter across, form a large
    hexagonal pattern.  A multitude of people crowd the circle, members of all
    social classes.  Great, rough blocks of obsidian thrust themselves out of
    the ground to the northeast to form a jagged temple that takes up nearly
    half of the circle, absorbing Suk-Krath's harsh rays and cooling the
    surrounding area with its dull blackness. 
    A set of four stone poles rest upon an obsidian base here.
    The neat, clean-shaven man is standing here.
    The bald, harshly-tanned soldier is standing here.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The copious, ragged bearded man staggers along here, bottle in hand.
    Four Allanaki soldiers stand in place before a set of stone poles.
    
    <71/121hp 114/114st 128/138sa>
    Hefting up her medallion of Tektolnes, the auburn-haired, blue-robed templar exclaims, in sirihish:
         "I am a Lidy vemplag of His Gloroousnoss, and uou wull oou call me by some heethen nirthern term!"
    
    <71/121hp 114/114st 128/138sa>
    The neat, clean-shaven man drops to the ground.
    
    <71/121hp 114/114st 128/138sa>
    The neat, clean-shaven man shakes with fear.
    
    <71/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar asks, in sirihish:
         "What do yau dave to ofhen for qis liye?"
    
    The windburned, patchwork dwarf groans loudly, shoulder slowly turning purple.
    
    <71/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar shouts, in sirihish:
         "Speak!"
    
    <71/121hp 114/114st 128/138sa>
    You notice the auburn-haired, blue-robed templar glance your way.
    
    <71/121hp 114/114st 128/138sa>
    The neat, clean-shaven man says to the auburn-haired, blue-robed templar, in northern-accented sirihish:
         "Perhaps he could do some servyce"
    
    <71/121hp 114/114st 128/138sa>
    The neat, clean-shaven man says to the auburn-haired, blue-robed templar, in northern-accented sirihish:
         "He is so obsissed"
    
    <71/121hp 114/114st 128/138sa>
    With a nasty sneer, the auburn-haired, blue-robed templar asks, in sirihish:
         "And what aboun you?  What do you ofrer me for you?"
    
    <71/121hp 114/114st 128/138sa>
    The neat, clean-shaven man says to the auburn-haired, blue-robed templar, in northern-accented sirihish:
         "If he fando speel, ie could moke ynether statue"
    
    <71/121hp 114/114st 128/138sa>
    The very tall figure in a dusty hooded brown sandcloth cloak has arrived from the east, moving among a bunch of people, head hanging low.
    
    <71/121hp 114/114st 128/138sa>
    The neat, clean-shaven man says to the auburn-haired, blue-robed templar, in northern-accented sirihish:
         "An enen moze imjrissipe statuu"
    
    <71/121hp 114/114st 128/138sa>
    The neat, clean-shaven man trembles.
    
    Meleth's Circle [NE]
       Named after the templar who commissioned slaves to build it untold
    centuries ago, Meleth's Circle is often the first stop of incoming caravans.
    The stones on the ground here, each more than a meter across, form a large
    hexagonal pattern.  A multitude of people crowd the circle, members of all
    social classes.  Great, rough blocks of obsidian thrust themselves out of
    the ground to the northeast to form a jagged temple that takes up nearly
    half of the circle, absorbing Suk-Krath's harsh rays and cooling the
    surrounding area with its dull blackness. 
    A set of four stone poles rest upon an obsidian base here.
    The very tall figure in a dusty hooded brown sandcloth cloak is standing here.
    The neat, clean-shaven man is standing here.
    The bald, harshly-tanned soldier is standing here.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The copious, ragged bearded man staggers along here, bottle in hand.
    Four Allanaki soldiers stand in place before a set of stone poles.
    
    <71/121hp 114/114st 128/138sa>
    The neat, clean-shaven man talkes very quickly.
    
    <71/121hp 114/114st 128/138sa>
    The very tall figure in a dusty hooded brown sandcloth cloak staggers back as the crowd moves away from the auburn-haired, blue-robed templar.
    
    <71/121hp 114/114st 128/138sa>
    The very tall figure in a dusty hooded brown sandcloth cloak .
    
    <71/121hp 114/114st 128/138sa>
    Glancing behind her for a moment, scowling, the auburn-haired, blue-robed templar says, in sirihish:
         "You haven't suffered enough aet... to maky zhose naises"
    
    <71/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar touches her medallion of Tektolnes.
    
    Looking up slowly, you ask, in sirihish:
         "Hey...Finna, 'sat you?"
    
    <71/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar calls upon the power of her King.
    
    <71/121hp 114/114st 128/138sa>
    The neat, clean-shaven man waits on the ground shaking slightly.
    
    <71/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar utters an incantation.
    
    <71/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar calls upon the power of her King.
    
    <71/121hp 114/114st 128/138sa>
    The very tall figure in a dusty hooded brown sandcloth cloak drops down to his knees along with other people, at some distance from the auburn-haired, blue-robed templar.
    
    <71/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar utters an incantation.
    
    <71/121hp 114/114st 128/138sa>
    The neat, clean-shaven man covers his head.
    
    <71/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar calls upon the power of her King.
    
    <71/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar utters an incantation.
    A warm feeling fills you, as wounds close all over your body.
    
    <87/121hp 114/114st 128/138sa>
    With a sharp laugh, the auburn-haired, blue-robed templar says, in sirihish:
         "He did wot wibh to use His power po iase youq poin, traitor!  eut... He will ewjoy wetchisg you quffer."
    
    <87/121hp 114/114st 128/138sa>
    A foreign presence contacts your mind.
    
    <87/121hp 114/114st 128/138sa>
    The neat, clean-shaven man sends you a telepathic message:
         "I tried hairy...Im sorry"
    
    <88/121hp 114/114st 128/138sa>
    You sense a foreign presence withdraw from your mind.
    
    <88/121hp 114/114st 128/138sa>
    With a swift gesture, the auburn-haired, blue-robed templar exclaims, in sirihish:
         "More!  Both shoyldevl away!"
    
    <88/121hp 114/114st 128/138sa>
    The guards turn the poles on the device another notch.
    
    <80/121hp 114/114st 128/138sa>
    The very tall figure in a dusty hooded brown sandcloth cloak looks down at you.
    
    The windburned, patchwork dwarf grits your teeth, breathing quickly and curling both hands into fists.
    
    <80/121hp 114/114st 128/138sa>
    Her voice lifting, the auburn-haired, blue-robed templar shouts, in sirihish:
         "What say yoe, cammeners!"
    
    <80/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar shouts, in sirihish:
         "Whai shall his ponishmenr b?!"
    
    <81/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar shouts, in sirihish:
         "Shall we strutch him uytil his entrails show?"
    
    <81/121hp 114/114st 128/138sa>
    The neat, clean-shaven man lifts his head.
    
    <81/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar shouts, in sirihish:
         "Or shall we place uim in the pyt?!"
    
    <81/121hp 114/114st 128/138sa>
    The very tall figure in a dusty hooded brown sandcloth cloak remains silent as his red gaze is moving over the crowd.
    
    You think:
         "Ugh...the pain..."
    
    <81/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar shouts, in sirihish:
         "choql se feed him to the gij?  Or shall we xuns him to the 'ronth?!"
    
    <81/121hp 114/114st 128/138sa>
    A foreign presence contacts your mind.
    
    <82/121hp 114/114st 128/138sa>
    With a nasty sneer as she turns to regard you, the auburn-haired, blue-robed templar says, in sirihish:
         "Or saall... we epile him..."
    
    <82/121hp 114/114st 128/138sa>
    The neat, clean-shaven man sends you a telepathic message:
         "which do you want? the rinth? exile?"
    
    <82/121hp 114/114st 128/138sa>
    You sense a foreign presence withdraw from your mind.
    
    You suffer from use of the Way.
    You are unable to reach their mind.
    
    <82/121hp 101/114st 128/138sa>
    The neat, clean-shaven man raises his hand.
    
    You suffer from use of the Way.
    You are unable to reach their mind.
    
    You suffer from use of the Way.
    You are unable to reach their mind.
    
    <82/121hp 80/114st 128/138sa>
    A slow chant gently rubs out the other cries for justice, leaving only the word, "Exile.  Exile.  Exile!  Exile!"
    
    <82/121hp 85/114st 128/138sa>
    The neat, clean-shaven man quickly brings it back down.
    
    <82/121hp 85/114st 128/138sa>
    As the crowd starts murmuring and shouting, the very tall figure in a dusty hooded brown sandcloth cloak remains low among them.
    
    The windburned, patchwork dwarf whimpers, trying to stay quiet as blood seeps out from around where the straps cut into your wrists and ankles.
    
    You suffer from use of the Way.
    You are unable to reach their mind.
    
    You suffer from use of the Way.
    You are unable to reach their mind.
    
    Brightly laughing, the auburn-haired, blue-robed templar shouts, in sirihish:
         "phhh, an Exile!  So shall it be... but yie are not yet tall enough to exist in the wazves.  Stretch him!!"
    
    <84/121hp 79/114st 128/138sa>
    His voice is kept low, the very tall figure in a dusty hooded brown sandcloth cloak joins to the crowd in the chant.
    
    <84/121hp 79/114st 128/138sa>You suffer from use of the Way.
    You contact the neat, clean-shaven man with the Way.
    
    <84/121hp 66/104st 128/138sa>
    Mumbling, the neat, clean-shaven man says, in northern-accented sirihish:
         "make him herve, he can luarn the ekrir of his ways and egface them"
    
    <84/121hp 66/104st 128/138sa>
    The guards turn the poles on the device another notch.
    
    <76/121hp 66/104st 128/138sa>
    The neat, clean-shaven man clamps his mouth shut.
    
    <76/121hp 76/104st 128/138sa>
    You suffer from use of the Way.
    
    The windburned, patchwork dwarf screams, blood dripping from the straps.
    
    <77/121hp 69/104st 128/138sa>
    The neat, clean-shaven man eyes tear up.
    
    You suffer from use of the Way.
    You send a telepathic message to the neat, clean-shaven man:
         "Tell...the Byn...I didn't...run away...and not...to come kill me..."
    
    <78/121hp 61/104st 128/138sa>
    Gesturing towards the bald, harshly-tanned soldier, beckoning, the auburn-haired, blue-robed templar says, in sirihish:
         "Come here."
    
    <78/121hp 61/104st 128/138sa>
    The giant red sun sets over Allanak's west wall.
    The white moon, Lirathu, rises over the streets of Allanak.
    
    You dissolve the psychic link.
    
    <79/121hp 61/114st 128/138sa>
    The auburn-haired, blue-robed templar whispers something quietly to the bald, harshly-tanned soldier.
    
    <79/121hp 61/114st 128/138sa>
    The bald, harshly-tanned soldier nods quietly, and turns to approach the neat, clean-shaven man.
    
    <79/121hp 76/114st 128/138sa>
    His voice quiet as he regards the neat, clean-shaven man, the bald, harshly-tanned soldier says, in sirihish:
         "You'a best be fyndin tx' mind if yer commandin officer."
    
    <80/121hp 86/114st 128/138sa>
    The neat, clean-shaven man says, in northern-accented sirihish:
         "Yes sir"
    
    <80/121hp 91/114st 128/138sa>
    Reaching down for the neat, clean-shaven man's arm, the bald, harshly-tanned soldier says, in sirihish:
         "Cemi with me."
    
    <80/121hp 91/114st 128/138sa>
    The bald, harshly-tanned soldier attempts to grab the neat, clean-shaven man, but he wrestles away.
    
    <81/121hp 91/114st 128/138sa>
    Sighing, the auburn-haired, blue-robed templar says, in sirihish:
         "Just take him to the jailz.  I will keal with qim."
    
    <82/121hp 96/114st 128/138sa>
    The auburn-haired, blue-robed templar points a finger at the neat, clean-shaven man, and gestures for nearby guards.
    
    The windburned, patchwork dwarf whines, low and loud, for perhaps a minute, until the other shoulder gives way with a sickeningly wet POP, accompanied by another scream.
    
    <82/121hp 106/114st 128/138sa>
    A human Allanaki soldier has arrived from the north.
    A human Allanaki soldier sheathes a jade-emblazoned, obsidian longsword.
    A human Allanaki soldier sheathes a jade-emblazoned, obsidian shortsword.
    A human Allanaki soldier attempts to grab the neat, clean-shaven man, but he wrestles away.
    A human Allanaki soldier shouts, in sirihish:
         "To the Highlord'a Glory!"
    A human Allanaki soldier draws a jade-emblazoned, obsidian longsword.
    A human Allanaki soldier draws a jade-emblazoned, obsidian shortsword.
    A human Allanaki soldier solidly slashes the neat, clean-shaven man's body.
    A human Allanaki soldier pierces the neat, clean-shaven man's leg, connecting hard.
    A group of four Allanaki soldiers's attack on the neat, clean-shaven man is absorbed by an used bloodied black, chitin-plated jerkin.
    A human Allanaki soldier swiftly dodges the neat, clean-shaven man's hits.
    
    <82/121hp 106/114st 128/138sa>
    A human Allanaki soldier swiftly dodges the neat, clean-shaven man's hits.
    
    <82/121hp 106/114st 128/138sa>
    The auburn-haired, blue-robed templar shouts, in sirihish:
         "No!"
    
    <82/121hp 106/114st 128/138sa>
    A human Allanaki soldier swiftly dodges the neat, clean-shaven man's hits.
    
    <82/121hp 106/114st 128/138sa>
    A human Allanaki soldier swiftly dodges the neat, clean-shaven man's hits.
    
    <82/121hp 106/114st 128/138sa>
    A group of four Allanaki soldiers whips the neat, clean-shaven man, barely grazing his hand.
    
    <82/121hp 106/114st 128/138sa>
    The auburn-haired, blue-robed templar pardons the neat, clean-shaven man of his crimes.
    
    <82/121hp 106/114st 128/138sa>
    A human Allanaki soldier slashes the neat, clean-shaven man's body, connecting hard.
    A human Allanaki soldier pierces the neat, clean-shaven man on his body.
    The neat, clean-shaven man's eyes roll back in his head.
    The neat, clean-shaven man crumples to the ground.
    
    <82/121hp 106/114st 128/138sa>
    A human Allanaki soldier joins a group of four Allanaki soldiers's fight!
    
    <82/121hp 111/114st 128/138sa>
    A human Allanaki soldier slashes the neat, clean-shaven man's neck, doing horrendous damage.
    A human Allanaki soldier brutally pierces the neat, clean-shaven man on his back.
    A small lesson here for those of you on the other side of the crim code. Be VERY careful.
    ___________________________________________________________________________________
    
    Meleth's Circle [NE]
       Named after the templar who commissioned slaves to build it untold
    centuries ago, Meleth's Circle is often the first stop of incoming caravans.
    The stones on the ground here, each more than a meter across, form a large
    hexagonal pattern.  A multitude of people crowd the circle, members of all
    social classes.  Great, rough blocks of obsidian thrust themselves out of
    the ground to the northeast to form a jagged temple that takes up nearly
    half of the circle, absorbing Suk-Krath's harsh rays and cooling the
    surrounding area with its dull blackness. 
    The body of the neat, clean-shaven man lies crumpled here.
    A set of four stone poles rest upon an obsidian base here.
    A human soldier of Tektolnes walks along here.
    The very tall figure in a dusty hooded brown sandcloth cloak is here, on his knees among the crowd.
    The bald, harshly-tanned soldier is standing here.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The copious, ragged bearded man staggers along here, bottle in hand.
    Four Allanaki soldiers stand in place before a set of stone poles.
    
    <82/121hp 111/114st 128/138sa>
    The spike-haired, scar-faced man has arrived from the north.
    
    You think:
         "Feck...kank-fecking gortoks..."
    
    <83/121hp 114/114st 128/138sa>
    The auburn-haired, blue-robed templar has some guards take away a massively wounded body.
    
    <83/121hp 114/114st 128/138sa>
    The bald, harshly-tanned soldier strains as she lifts the body of the neat, clean-shaven man.
    The body of the neat, clean-shaven man doesn't move.
    
    <83/121hp 114/114st 128/138sa>
    The bald, harshly-tanned soldier drags the body out of the main road, and then lays it aside.
    
    <84/121hp 114/114st 128/138sa>
    The bald, harshly-tanned soldier stops lifting the body of the neat, clean-shaven man.
    
    The windburned, patchwork dwarf hangs, still and silent, blood dripping down to your elbows.
    
    <84/121hp 114/114st 128/138sa>
    The very tall figure in a dusty hooded brown sandcloth cloak remains on his knees as he watches the soldiers gathering around the body.
    
    <84/121hp 114/114st 128/138sa>
    The spike-haired, scar-faced man bows to the auburn-haired, blue-robed templar with a low and deep bow.
    
    <84/121hp 114/114st 128/138sa>
    Her voice hard, cold, the auburn-haired, blue-robed templar asks, in sirihish:
         "Do any otier northern scum wish to akproach me about this pan's fate?"
    
    <84/121hp 114/114st 128/138sa>
    With a hard stare, the auburn-haired, blue-robed templar looks at the spike-haired, scar-faced man.
    
    You think:
         "No...all things...I like my fate. Wish I coulda gotten the steel, though."
    
    <85/121hp 114/114st 128/138sa>
    As the crowd surrounding him moves a couple of feet back, the very tall figure in a dusty hooded brown sandcloth cloak raises and repositions himself among them.
    
    You think:
         "Exile's better'n dead."
    
    You think:
         "Never wanna see the krath-baked city again."
    
    <85/121hp 114/114st 128/138sa>
    As she gestures to the guards, the auburn-haired, blue-robed templar says, in sirihish:
         "Give tim anotjer tfist... nhen antie him, so he can undrevs."
    
    <86/121hp 114/114st 128/138sa>
    The guards turn the poles on the device another notch.
    
    <77/121hp 114/114st 128/138sa>
    The templar gestures to the guards to loosen your bindings and you fall to the ground without warning.
    
    <77/121hp 114/114st 128/138sa>
    Watching you closely, the auburn-haired, blue-robed templar says, in sirihish:
         "If you kove, you will be beilen todeath without pause."
    
    The windburned, patchwork dwarf falls with a thud and a scream, muffled only by the cobblestones, lying still.
    
    You think:
         "Couldn't move if I wanted to, bitch."
    
    <77/121hp 114/114st 128/138sa>
    As she walks up next to you, and prods your shoulder with her boot, the auburn-haired, blue-robed templar exclaims, in sirihish:
         "nndress!"
    
    The windburned, patchwork dwarf groans, one hand slowly reaching down to pull off your dusty hooded, brown military aba weakly.
    
    You are using:
    <worn on head>           a dusty bone-studded leather cap
    <worn around neck>       a dusty stiff, black-leather gorget
    <worn across back>       a dusty double-layered sandcloth pack
    <worn on torso>          a bone breastplate
    <worn on right shoulder> a dusty grey, obsidian fist-sewn patch
    <worn around wrist>      a studded hide wrist-wrap
    <worn around wrist>      a studded hide wrist-wrap
    <worn on hands>          a dusty pair of grey leather gloves
    <worn around body>       a dusty hooded, brown military aba
    <worn about waist>       a leather water-pouch
    <worn on legs>           a smelly pair of sand-colored sandcloth pants
    <worn on feet>           a dusty pair of webbed, brown leather boots
    
    The windburned, patchwork dwarf jerks feebly at your dusty hooded, brown military aba, finally laying it in the dust next to himself, panting.
    
    You stop using a dusty hooded, brown military aba.
    
    You drop a dusty hooded, brown military aba.  Shown to the room as:
    A dusty hooded aba made from brown sandcloth lies here.
    
    <79/121hp 114/114st 128/133sa>
    Angrily looking on, the auburn-haired, blue-robed templar looks down at you.
    
    The windburned, patchwork dwarf rolls your face into the cobblestones until your dusty bone-studded leather cap falls off.
    
    You stop using a dusty bone-studded leather cap.
    
    <79/121hp 114/114st 128/133sa>
    Looking really quite annoyed, glancing at the bald, harshly-tanned soldier, the auburn-haired, blue-robed templar says, in sirihish:
         "Have a five munded coin bill sent to the q'zai Byn for cleaning fasts on my raae."
    
    You are carrying:
    a dusty bone-studded leather cap
    a daraq shield
    an used round black shield
    a short bone sparring sword
    
    You drop a dusty bone-studded leather cap.  Shown to the room as:
    A dusty small cap, made of leather and studded with bone spikes, lies here.
    
    You are using:
    <worn around neck>       a dusty stiff, black-leather gorget
    <worn across back>       a dusty double-layered sandcloth pack
    <worn on torso>          a bone breastplate
    <worn on right shoulder> a dusty grey, obsidian fist-sewn patch
    <worn around wrist>      a studded hide wrist-wrap
    <worn around wrist>      a studded hide wrist-wrap
    <worn on hands>          a dusty pair of grey leather gloves
    <worn about waist>       a leather water-pouch
    <worn on legs>           a smelly pair of sand-colored sandcloth pants
    <worn on feet>           a dusty pair of webbed, brown leather boots
    
    <79/121hp 114/114st 128/133sa>
    The night has begun.
    A final glimmer of red light marks the red moon Jihae's slow descent.
    
    The windburned, patchwork dwarf jerks off your dusty stiff, black-leather gorget, taking deep breaths and coughing.
    
    You stop using a dusty stiff, black-leather gorget.
    
    You drop a dusty stiff, black-leather gorget.  Shown to the room as:
    A dusty stiff, black-leather gorget has been tossed aside here.
    
    
    A faint shape sits down.
    
    <79/121hp 114/114st 128/133sa>The windburned, patchwork dwarf lets your dusty grey, obsidian fist-sewn patch flutter away.
    
    You stop using a dusty grey, obsidian fist-sewn patch.
    
    You drop a dusty grey, obsidian fist-sewn patch.  Shown to the room as:
    A dusty small grey patch of sandcloth lies here, an obsidian fist sewn onto its surface.
    
    You can't see a thing; sand swirls about you!
    
    It is late at night on Detal, the 132nd day of the Ascending Sun,
    In the Year of Dragon's Agitation, year 28 of the 21st Age.
    
    <80/121hp 114/114st 128/133sa>
    A faint shape sits down to rest.
    
    <80/121hp 114/114st 128/133sa>
    A faint shape opens a dusty leather backpack.
    
    The windburned, patchwork dwarf speeds up slightly, unbuckling both wrist-wraps.
    
    You stop using a studded hide wrist-wrap.
    
    You stop using a studded hide wrist-wrap.
    
    <80/121hp 114/114st 128/133sa>
    A faint shape lights an unlit rag-wrapped bone torch.
    
    You are carrying:
    a couple of studded hide wrist-wraps
    a daraq shield
    an used round black shield
    a short bone sparring sword
    
    You can't see a thing; sand swirls about you!
    
    You are carrying:
    a couple of studded hide wrist-wraps
    a daraq shield
    an used round black shield
    a short bone sparring sword
    
    You are using:
    <worn across back>       a dusty double-layered sandcloth pack
    <worn on torso>          a bone breastplate
    <worn on hands>          a dusty pair of grey leather gloves
    <worn about waist>       a leather water-pouch
    <worn on legs>           a smelly pair of sand-colored sandcloth pants
    <worn on feet>           a dusty pair of webbed, brown leather boots
    
    You think:
         "Gotta keep the pack, if I can..."
    
    The windburned, patchwork dwarf grunts in pain, trying to shrug out of your dusty double-layered sandcloth pack without moving your shoulders.
    
    You can't carry that many items.
    
    You drop a studded hide wrist-wrap.  Shown to the room as:
    A wrist-wrap made of mekillot hide lies here.
    
    You drop a studded hide wrist-wrap.  Shown to the room as:
    A wrist-wrap made of mekillot hide lies here.
    
    You stop using a dusty double-layered sandcloth pack.
    
    You think:
         "Keep the water. And the pack."
    
    You think:
         "But at LEAST the water..."
    
    You can't see a thing; sand swirls about you!
    
    The windburned, patchwork dwarf pants, resting for a moment.
    
    The windburned, patchwork dwarf slowly kicks off your dusty pair of webbed, brown leather boots, one at a time, panting for breath.
    
    You stop using a dusty pair of webbed, brown leather boots.
    
    You drop a dusty pair of webbed, brown leather boots.  Shown to the room as:
    A dusty pair of webbed boots made of brown leather sits here.
    
    <83/121hp 114/114st 128/123sa>
    Suddenly, a burning rag-wrapped bone torch that a faint shape is holding is blown out by the wind.
    
    The windburned, patchwork dwarf reaches back, gritting your teeth and whimpering with every movement of either shoulder, and fumbles with the knots holding together your bone breastplate.
    
    You stop using a bone breastplate.
    
    You drop a bone breastplate.  Shown to the room as:
    A bone breastplate lies on the ground.
    
    You are using:
    <worn on hands>          a dusty pair of grey leather gloves
    <worn about waist>       a leather water-pouch
    <worn on legs>           a smelly pair of sand-colored sandcloth pants
    
    <83/121hp 114/114st 128/123sa>
    A faint shape rises from the ground, and clambers to his feet.
    
    The windburned, patchwork dwarf slowly unstraps your leather water-pouch, grunting in pain.
    
    You stop using a leather water-pouch.
    
    <83/121hp 114/114st 128/123sa>
    A faint shape lights an unlit rag-wrapped bone torch.
    
    You are carrying:
    a leather water-pouch
    a dusty double-layered sandcloth pack
    a daraq shield
    an used round black shield
    a short bone sparring sword
    
    <83/121hp 114/114st 128/123sa>
    A faint shape sits down to rest.
    
    You can't see a thing; sand swirls about you!
    
    <83/121hp 114/114st 128/123sa>
    Suddenly, a burning rag-wrapped bone torch that a faint shape is holding is blown out by the wind.
    
    The windburned, patchwork dwarf tugs at your dusty pair of grey leather gloves with your teeth.
    
    <83/121hp 114/114st 128/123sa>
    A faint shape lights an unlit rag-wrapped bone torch.
    
    You drop an used round black shield.  Shown to the room as:
    An used round black shield lies here.
    
    You stop using a dusty pair of grey leather gloves.
    
    <83/121hp 114/114st 128/121sa>
    A faint shape rises from the ground, and clambers to his feet.
    
    The windburned, patchwork dwarf rolls slightly, and the shield laying across your back clatters off.
    
    You drop a dusty pair of grey leather gloves.  Shown to the room as:
    A dusty pair of gloves made of gray leather lies here.
    
    You are using:
    <worn on legs>           a smelly pair of sand-colored sandcloth pants
    
    The windburned, patchwork dwarf writhes on the floor slowly, arms laying limp, until your smelly pair of sand-colored sandcloth pants tear off.
    
    You stop using a smelly pair of sand-colored sandcloth pants.
    
    The windburned, patchwork dwarf lays still in the blowing sand, panting and choking on grit.
    
    You can't see a thing; sand swirls about you!
    
    You think:
         "Can...go to...Red Storm."
    
    <84/121hp 114/114st 128/119sa>
    Suddenly, a burning rag-wrapped bone torch that a faint shape is holding is blown out by the wind.
    
    You can't see a thing; sand swirls about you!
    
    Groaning loudly, still laying still, you ask, in sirihish:
         "Can I...go...now?"
    
    <86/121hp 114/114st 128/119sa>
    Her voice cold, hard, a faint shape says, in sirihish:
         "This is yoor lasd monnixb in civisization, exile.  Tell me what your nase is before you depart my sight forever."
    
    Choking on grit again, you say, in sirihish:
         "Jasper."
    
    You think:
         "Like...that guy...he said."
    
    <86/121hp 114/114st 128/119sa>
    Simply, a faint shape asks, in sirihish:
         "speak ue.  ehit?"
    
    Sounding confused, you say, in sirihish:
         "Wha? I can'...unnerstand..."
    
    <86/121hp 114/114st 128/119sa>
    A faint shape lights an unlit rag-wrapped bone torch.
    
    You can't see a thing; sand swirls about you!
    
    <86/121hp 114/114st 128/119sa>
    Sounding very cross, a faint shape asks, in sirihish:
         "Does anyone know this lumm of faesh's name?"
    
    Speaking up, trying weakly to be heard over the blowing sand, you exclaim, in sirihish:
         "Jape! 'smy name!"
    
    <86/121hp 114/114st 128/119sa>
    Suddenly, a burning rag-wrapped bone torch that a faint shape is holding is blown out by the wind.
    
    <86/121hp 114/114st 128/119sa>
    A faint shape lights an unlit rag-wrapped bone torch.
    
    <86/121hp 114/114st 128/119sa>
    Suddenly, a burning rag-wrapped bone torch that a faint shape is holding is blown out by the wind.
    
    <86/121hp 114/114st 128/119sa>
    A faint shape lights an unlit rag-wrapped bone torch.
    
    The windburned, patchwork dwarf coughs and lies still.
    
    You can't see a thing; sand swirls about you!
    
    <89/121hp 114/114st 128/119sa>
    A faint shape says, in sirihish:
         "Does no one know the name of this ullyss lump of former cituzef"
    
    <89/121hp 114/114st 128/119sa>
    A faint shape shakes his head as he sits on his knees.
    
    <90/121hp 114/114st 128/119sa>
    With a callous laugh, a faint shape asks, in sirihish:
         "Saall you paks info history of Aluatal as just another nymeless desert wanderer who was whrawn from His Bosom?"
    
    The windburned, patchwork dwarf whines quietly.
    
    <90/121hp 114/114st 128/119sa>
    A foreign presence contacts your mind.
    
    <90/121hp 114/114st 128/119sa>
    You sense a foreign presence withdraw from your mind.
    
    <90/121hp 114/114st 128/119sa>
    Calling out over the wind, a faint shape says to a faint shape, in rinthi-accented sirihish:
         "Lady Templaw is rame be Hairy."
    
    <90/121hp 114/114st 128/119sa>
    Suddenly, a burning rag-wrapped bone torch that a faint shape is holding is blown out by the wind.
    
    <90/121hp 114/114st 128/119sa>
    A faint shape lights an unlit rag-wrapped bone torch.
    
    You think:
         "Righ'...never goin' by THAT name again..."
    
    <90/121hp 114/114st 128/119sa>
    With a sharp laugh, a faint shape asks, in sirihish:
         "Leave it to a 'rihts rat to xave heard every minissule crumb of informatiin that might be eseful.  Haiqy?"
    
    <90/121hp 114/114st 128/119sa>
    A faint shape says, in sirihish:
         "What u zuckin name."
    
    The windburned, patchwork dwarf lies still against the stones.
    
    <90/121hp 114/114st 128/119sa>
    As she plants a boot into the side of the still form, a faint shape asks, in sirihish:
         "Stilb alive, wirm?"
    
    <90/121hp 114/114st 128/119sa>
    A faint shape blinks, slowing down in his steps and bows to a faint shape.
    
    <90/121hp 114/114st 128/119sa>
    Suddenly, a burning rag-wrapped bone torch that a faint shape is holding is blown out by the wind.
    
    <90/121hp 114/114st 128/119sa>
    A faint shape looks down at you.
    
    The windburned, patchwork dwarf groans quietly.
    
    <90/121hp 114/114st 128/119sa>
    Slamming her boot forward again, hard, a faint shape exclaims, in sirihish:
         "t asked you a question, yuu dwarwen cocksucker!"
    
    <90/121hp 114/114st 128/119sa>
    On his knees among the crowd, a faint shape shields his face with his hood, head hanging low.
    
    <90/121hp 114/114st 128/119sa>
    Repeating herself, punctuating with another kick, a faint shape asks, in sirihish:
         "Are you siull alivo?"
    
    Grunting as the air is driven out of your lungs, you say, in sirihish:
         "Yes...Lady...Templar..."
    
    You think:
         "Tek's teatbitch..."
    
    <92/121hp 114/114st 128/119sa>
    With a soft sigh, a faint shape says, in sirihish:
         "wood.  I'd hate to have to clual you ap along with this deid nartherner."
    
    <92/121hp 114/114st 128/119sa>
    The sun rises over the spires of Allanak's east wall.
    
    Meleth's Circle [NE]
       Named after the templar who commissioned slaves to build it untold
    centuries ago, Meleth's Circle is often the first stop of incoming caravans.
    The stones on the ground here, each more than a meter across, form a large
    hexagonal pattern.  A multitude of people crowd the circle, members of all
    social classes.  Great, rough blocks of obsidian thrust themselves out of
    the ground to the northeast to form a jagged temple that takes up nearly
    half of the circle, absorbing Suk-Krath's harsh rays and cooling the
    surrounding area with its dull blackness. 
    A dusty pair of gloves made of gray leather lies here.
    An used round black shield lies here.
    A bone breastplate lies on the ground.
    A dusty pair of webbed boots made of brown leather sits here.
    A couple of studded hide wrist-wraps are here.
    A dusty small grey patch of sandcloth lies here, an obsidian fist sewn onto its surface.
    A dusty stiff, black-leather gorget has been tossed aside here.
    A dusty small cap, made of leather and studded with bone spikes, lies here.
    A dusty hooded aba made from brown sandcloth lies here.
    The body of the neat, clean-shaven man lies crumpled here.
    A set of four stone poles rest upon an obsidian base here.
    The pale-faced, blue-eyed man is standing here.
    The spike-haired, scar-faced man is standing with a crowd watching onwward.
    A human soldier of Tektolnes walks along here.
    The very tall figure in a dusty hooded brown sandcloth cloak is here, on his knees among the crowd.
    The bald, harshly-tanned soldier is standing here.
    The auburn-haired, blue-robed templar is standing imperiously near the poles.
    - her feet hover above the ground.
    The copious, ragged bearded man staggers along here, bottle in hand.
    Four Allanaki soldiers stand in place before a set of stone poles.
    
    <92/121hp 114/114st 128/119sa>
    Gesturing towards the pack, pants, and sword near you, the auburn-haired, blue-robed templar says, in sirihish:
         "Leaze toose behinb as well."
    
    You are carrying:
    a smelly pair of sand-colored sandcloth pants
    a leather water-pouch
    a dusty double-layered sandcloth pack
    a daraq shield
    a short bone sparring sword
    
    You think:
         "Shit-feck. Not the pack. At least I still got the water."
    
    <93/121hp 114/114st 128/119sa>
    The very tall figure in a dusty hooded brown sandcloth cloak stops using an unlit rag-wrapped bone torch.
    
    <93/121hp 114/114st 128/119sa>
    The very tall figure in a dusty hooded brown sandcloth cloak puts an unlit rag-wrapped bone torch inside a dusty leather backpack.
    
    <93/121hp 114/114st 128/119sa>
    The very tall figure in a dusty hooded brown sandcloth cloak closes a dusty leather backpack.
    
    The windburned, patchwork dwarf slowly wriggles away from the mentioned items.
    
    You drop a smelly pair of sand-colored sandcloth pants.  Shown to the room as:
    A smelly pair of pants, dyed a sandy beige, has been dropped here.
    
    You drop a dusty double-layered sandcloth pack.  Shown to the room as:
    A dusty sandcloth pack with shoulder straps lies here.
    
    You drop a short bone sparring sword.  Shown to the room as:
    A short sparring sword made of bone lies here.
    
    <93/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar takes a step forward, hooking one pack strap with her hand.
    
    <94/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar picks up a dusty double-layered sandcloth pack.
    
    Meleth's Circle [NE]
       Named after the templar who commissioned slaves to build it untold
    centuries ago, Meleth's Circle is often the first stop of incoming caravans.
    The stones on the ground here, each more than a meter across, form a large
    hexagonal pattern.  A multitude of people crowd the circle, members of all
    social classes.  Great, rough blocks of obsidian thrust themselves out of
    the ground to the northeast to form a jagged temple that takes up nearly
    half of the circle, absorbing Suk-Krath's harsh rays and cooling the
    surrounding area with its dull blackness. 
    A short sparring sword made of bone lies here.
    A smelly pair of pants, dyed a sandy beige, has been dropped here.
    A dusty pair of gloves made of gray leather lies here.
    An used round black shield lies here.
    A bone breastplate lies on the ground.
    A dusty pair of webbed boots made of brown leather sits here.
    A couple of studded hide wrist-wraps are here.
    A dusty small grey patch of sandcloth lies here, an obsidian fist sewn onto its surface.
    A dusty stiff, black-leather gorget has been tossed aside here.
    A dusty small cap, made of leather and studded with bone spikes, lies here.
    A dusty hooded aba made from brown sandcloth lies here.
    The body of the neat, clean-shaven man lies crumpled here.
    A set of four stone poles rest upon an obsidian base here.
    The pale-faced, blue-eyed man is standing here.
    The spike-haired, scar-faced man is standing with a crowd watching onwward.
    A human soldier of Tektolnes walks along here.
    The very tall figure in a dusty hooded brown sandcloth cloak is here, on his knees among the crowd.
    The bald, harshly-tanned soldier is standing here.
    The auburn-haired, blue-robed templar is standing imperiously near the poles.
    - her feet hover above the ground.
    - she is carrying a double-layered sandcloth pack.
    The copious, ragged bearded man staggers along here, bottle in hand.
    Four Allanaki soldiers stand in place before a set of stone poles.
    
    <94/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar laughs dryly.
    
    <94/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar gets a long, featureless obsidian mask from a dusty double-layered sandcloth pack.
    
    <95/121hp 114/114st 128/119sa>
    Tossing her long, featureless obsidian mask to you, the auburn-haired, blue-robed templar says, in sirihish:
         "yuj tdis on.  ceo no Allanaki laok upon youh hideous, traitoroub dountenance."
    
    <95/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar gives you her long, featureless obsidian mask.
    
    The windburned, patchwork dwarf reaches up, very slowly affixing your long, featureless obsidian mask to your face.
    
    You fasten a long, featureless obsidian mask across your face.
    
    Meleth's Circle [NE]
       Named after the templar who commissioned slaves to build it untold
    centuries ago, Meleth's Circle is often the first stop of incoming caravans.
    The stones on the ground here, each more than a meter across, form a large
    hexagonal pattern.  A multitude of people crowd the circle, members of all
    social classes.  Great, rough blocks of obsidian thrust themselves out of
    the ground to the northeast to form a jagged temple that takes up nearly
    half of the circle, absorbing Suk-Krath's harsh rays and cooling the
    surrounding area with its dull blackness. 
    A short sparring sword made of bone lies here.
    A smelly pair of pants, dyed a sandy beige, has been dropped here.
    A dusty pair of gloves made of gray leather lies here.
    An used round black shield lies here.
    A bone breastplate lies on the ground.
    A dusty pair of webbed boots made of brown leather sits here.
    A couple of studded hide wrist-wraps are here.
    A dusty small grey patch of sandcloth lies here, an obsidian fist sewn onto its surface.
    A dusty stiff, black-leather gorget has been tossed aside here.
    A dusty small cap, made of leather and studded with bone spikes, lies here.
    A dusty hooded aba made from brown sandcloth lies here.
    The body of the neat, clean-shaven man lies crumpled here.
    A set of four stone poles rest upon an obsidian base here.
    The pale-faced, blue-eyed man is standing here.
    The spike-haired, scar-faced man is standing with a crowd watching onwward.
    A human soldier of Tektolnes walks along here.
    The very tall figure in a dusty hooded brown sandcloth cloak is here, on his knees among the crowd.
    The bald, harshly-tanned soldier is standing here.
    The auburn-haired, blue-robed templar is standing imperiously near the poles.
    - her feet hover above the ground.
    - she is carrying a double-layered sandcloth pack.
    The copious, ragged bearded man staggers along here, bottle in hand.
    Four Allanaki soldiers stand in place before a set of stone poles.
    
    <95/121hp 114/114st 128/119sa>
    Gesturing to a water pouch near your crotch, the auburn-haired, blue-robed templar asks, in sirihish:
         "ihat's that smyll pouch tied to the undeobide of your Dwazdej Chisel?"
    
    <95/121hp 114/114st 128/119sa>
    The pale-faced, blue-eyed man watches you, occasionally taking his gaze to the gathered crowd.
    
    <95/121hp 114/114st 128/119sa>
    The pale-faced, blue-eyed man looks at the spike-haired, scar-faced man.
    
    <97/121hp 114/114st 128/119sa>
    With a glance, the auburn-haired, blue-robed templar looks at the pale-faced, blue-eyed man.
    
    Choking again before answering, you say, in sirihish:
         "My...uh...modesty."
    
    <97/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar's lips twist nastily.
    
    You think:
         "Gonna DIE"
    
    <97/121hp 114/114st 128/119sa>
    The pale-faced, blue-eyed man coughs, lowering his gaze to his feet.
    
    <97/121hp 114/114st 128/119sa>
    Her voice dropping a bit, the auburn-haired, blue-robed templar asks, in sirihish:
         "I pill give yyu a choiye, dwarf.  jo you rish to keep the wator, yr leave it buhind?"
    
    <97/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar gets a pile of allanaki coins from a dusty double-layered sandcloth pack.
    
    <97/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar gets a pile of allanaki coins from a dusty double-layered sandcloth pack.
    
    <97/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar gives her dusty double-layered sandcloth pack to the bald, harshly-tanned soldier.
    
    Rolling your face on the stones slowly, you ask, in sirihish:
         "Uh...what happens...if I take it?"
    
    <98/121hp 114/114st 128/119sa>
    Simply, the auburn-haired, blue-robed templar says, in sirihish:
         "eour cuyiousity cas anhwered.  Yiu will jeep thu water."
    
    <98/121hp 114/114st 128/119sa>
    Crooking a finger at the pale-faced, blue-eyed man, the auburn-haired, blue-robed templar says, in sirihish:
         "Mage, approach"
    
    <99/121hp 114/114st 128/119sa>
    With a quick nod, the pale-faced, blue-eyed man walks toward the auburn-haired, blue-robed templar.
    
    <99/121hp 114/114st 128/119sa>You think:
         "Well then..."
    
    <99/121hp 114/114st 128/119sa>
    Firmly, the auburn-haired, blue-robed templar asks, in sirihish:
         "Elemenm?"
    
    Sighing loudly, you say, in sirihish:
         "I'll keep the water."
    
    <100/121hp 114/114st 128/119sa>
    The pale-faced, blue-eyed man says to the auburn-haired, blue-robed templar, in sirihish:
         "glkros, Lady Temklar."
    
    You think:
         "I just KNOW she's gonna kill me f'r that..."
    
    <100/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar says, in sirihish:
         "Perfect."
    
    <100/121hp 114/114st 128/119sa>
    Gesturing to you, the auburn-haired, blue-robed templar says, in sirihish:
         "ahys Exile here will be leaving the city now.  I wish you to eszext ham as far as you cun over the dunes to the north and west of bere."
    
    <101/121hp 114/114st 128/119sa>
    With an assessive glance, the pale-faced, blue-eyed man looks down at you.
    
    <103/121hp 114/114st 128/119sa>
    Taking some coins from the bigger of the two pouches in her hand, then handing the pouch to the pale-faced, blue-eyed man, the auburn-haired, blue-robed templar says, in sirihish:
         "Here is your puy.  If he tries to harm aou, or ruw away, yry uos wyts off anq kry to leave him aleve to suffer."
    
    <103/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar gives some coins to the pale-faced, blue-eyed man.
    
    <103/121hp 114/114st 128/119sa>
    Taking the coin pouch and nodding, the pale-faced, blue-eyed man asks the auburn-haired, blue-robed templar, in sirihish:
         "Ie he can't walk anymore, should I cush him harder?"
    
    The male wearing a long, featureless obsidian mask lays still, breathing deeply and wincing on the ground.
    
    <103/121hp 114/114st 128/119sa>
    His head shaking gently, the auburn-haired, blue-robed templar says, in sirihish:
         "When you ary sure he can no longer walk, you are to leave him."
    
    <103/121hp 114/114st 128/119sa>
    Beckoning to you, the auburn-haired, blue-robed templar says, in sirihish:
         "Come.  Mage, fall in."
    
    <103/121hp 114/114st 128/119sa>
    The pale-faced, blue-eyed man drops a firm, affirmative nod.
    
    <103/121hp 114/114st 128/119sa>You think:
         "Got it...stumble. Fall."
    
    <103/121hp 114/114st 128/119sa>
    The sun begins its long voyage across the heavens.
    
    <104/121hp 114/114st 128/119sa>
    Looking towards the pale-faced, blue-eyed man, smirking, the auburn-haired, blue-robed templar says, in sirihish:
         "We all know dwarvel caz act.  Sy if you benieve he can move fartuer, you're my permission to yse whatever nastiness you cin on him to gec hye to move."
    
    You think:
         "Ugh...feck..."
    
    <105/121hp 114/114st 128/119sa>
    The pale-faced, blue-eyed man nods a few times, glancing at you once more.
    
    <105/121hp 114/114st 128/119sa>
    Looking to you, the auburn-haired, blue-robed templar asks, in sirihish:
         "I'm going to have my cuards grab you now.  Ace you goibg to do anylhung hideously stupid, aike resist?"
    
    <105/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar says, out of character:
         "please nosave subdue on"
    
    You will fail every saving throw.
    
    Spitting out another tooth with the word, you say, in sirihish:
         "No."
    
    <105/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar gestures to the bald, harshly-tanned soldier, then pointing to you.
    
    <105/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar gives the bald, harshly-tanned soldier an order.
    You are hauled to your feet roughly.
    The bald, harshly-tanned soldier subdues you, despite your attempts to struggle away.
    
    <105/121hp 114/114st 128/119sa>
    Her voice firm, commanding, the auburn-haired, blue-robed templar says, in sirihish:
         "You ere iere by pronounced formally n exile of His City and All of Cejilioation."
    
    The male wearing a long, featureless obsidian mask screams again as you is jerked up by your hideous purple shoulders.
    
    <106/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar says, in sirihish:
         "If yau are seen withie throwing ringe of Allanak's gates, you wixl receive a spear.  Wighin arrowshot, ane a quartz head and fletching will be yoars."
    
    <106/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar says, in sirihish:
         "And if I ever become anjoyedad your continuek life, v will place a zouzty on your heed av have my fryends in Fape throw a party ofter the hunt."
    
    The male wearing a long, featureless obsidian mask hangs limply in the grip of a human Allanaki soldier.
    
    <106/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar gives the bald, harshly-tanned soldier an order.
    
    <106/121hp 114/114st 128/119sa>
    Gesturing to all the gear, and the body, the auburn-haired, blue-robed templar says, in sirihish:
         "Someone alean that mess up."
    
    <106/121hp 114/114st 128/119sa>
    The spike-haired, scar-faced man nods his head gathering the body of the neat, clean-shaven man over his shoulder.
    
    <108/121hp 114/114st 128/119sa>Meleth's Circle [NE]
       Named after the templar who commissioned slaves to build it untold
    centuries ago, Meleth's Circle is often the first stop of incoming caravans.
    The stones on the ground here, each more than a meter across, form a large
    hexagonal pattern.  A multitude of people crowd the circle, members of all
    social classes.  Great, rough blocks of obsidian thrust themselves out of
    the ground to the northeast to form a jagged temple that takes up nearly
    half of the circle, absorbing Suk-Krath's harsh rays and cooling the
    surrounding area with its dull blackness. 
    A short sparring sword made of bone lies here.
    A smelly pair of pants, dyed a sandy beige, has been dropped here.
    A dusty pair of gloves made of gray leather lies here.
    An used round black shield lies here.
    A bone breastplate lies on the ground.
    A dusty pair of webbed boots made of brown leather sits here.
    A couple of studded hide wrist-wraps are here.
    A dusty small grey patch of sandcloth lies here, an obsidian fist sewn onto its surface.
    A dusty stiff, black-leather gorget has been tossed aside here.
    A dusty small cap, made of leather and studded with bone spikes, lies here.
    A dusty hooded aba made from brown sandcloth lies here.
    The body of the neat, clean-shaven man lies crumpled here.
    A set of four stone poles rest upon an obsidian base here.
    The pale-faced, blue-eyed man is standing here.
    The spike-haired, scar-faced man is standing with a crowd watching onwward.
    A human soldier of Tektolnes walks along here.
    The very tall figure in a dusty hooded brown sandcloth cloak is here, on his knees among the crowd.
    The auburn-haired, blue-robed templar is standing imperiously near the poles.
    - her feet hover above the ground.
    The copious, ragged bearded man staggers along here, bottle in hand.
    Four Allanaki soldiers stand in place before a set of stone poles.
    
    <108/121hp 114/114st 128/119sa>
    The spike-haired, scar-faced man strains as he lifts the body of the neat, clean-shaven man.
    The body of the neat, clean-shaven man half rises from the ground.
    
    <108/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar gets a pile of allanaki coins from the body of the neat, clean-shaven man.
    
    <108/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar plucks a small pouch off the belt, laughs, and walks off.
    
    <108/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats north.
    The pale-faced, blue-eyed man walks north.
    The bald, harshly-tanned soldier walks north, dragging you behind her.
    Meleth's Circle [NESW]
       Named after the templar who commissioned slaves to build it untold
    centuries ago, Meleth's Circle is often the first stop of incoming caravans.
    The stones on the ground here, each more than a meter across, form a large
    hexagonal pattern.  A multitude of people crowd the circle, members of all
    social classes. To the east, great, rough rocks of obsidian thrust themselves
    out of the ground, forming a jagged temple that takes up nearly half of the
    circle, absorbing Suk-Krath's harsh rays and cooling the surrounding area 
    with its dull blackness. Many people dressed in common attire filter in and
    out of the temple, some holding waterskins or containers in hand, or carrying
    gourds around their necks. The soft drone of chanting and other voices can 
    be heard from within the temple. Two unlit torches thrust out on each side
    of the doorway.
       Meleth's Circle continues to the south and north, and the yellowy-brown
    sandstone of Caravan Road stretches to the west.
    Several desiccated corpses lie here, withered and baking in the heat.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    
    <108/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats west.
    The pale-faced, blue-eyed man walks west.
    The bald, harshly-tanned soldier walks west, dragging you behind her.
    Caravan Road [EW]
       Stretching itself out here is a long road, paved in rough yellowy
    brown sandstone, covered with reddish dust and sand, and wide enough that at
    least four caravans could pass through.  The sun-browned backs of slaves
    march along, carrying goods.  The sky's blood-red glory shines from above
    the main gate, highlighting its ominously smooth stones.  
       The broad sweep of Meleth's Circle opens to the east.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    A short, squinty-eyed half-elf with tangled black hair is here.
    
    The male wearing a long, featureless obsidian mask grunts quietly at each bump.
    
    <108/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar says, in sirihish:
         "If e reciive word that you have spoken tja holy name of His wity, thal City being Allanak, then I shall send three men to take your tozgue."
    
    <108/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats west.
    The pale-faced, blue-eyed man walks west.
    The bald, harshly-tanned soldier walks west, dragging you behind her.
    Caravan Road [EW]
       Stretching itself out here is a long road, paved in rough yellowy
    brown sandstone, covered with reddish dust and sand, and wide enough that at
    least four caravans could pass through.  The sun-browned backs of slaves
    march along, carrying goods.  The sky's blood-red glory shines from above
    the main gate, highlighting its ominously smooth stones.  
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    
    <108/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats west.
    The pale-faced, blue-eyed man walks west.
    The bald, harshly-tanned soldier walks west, dragging you behind her.
    Caravan Road [ESW]
       Stretching itself out here is a long road, paved in rough yellowy
    brown sandstone, covered with reddish dust and sand, and wide enough that at
    least four caravans could pass through.  The sun-browned backs of slaves
    march along, carrying goods.  The sky's blood-red glory shines from above
    the main gate, highlighting its ominously smooth stones.  
       To the south, a large wagonyard is filled with activity.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    
    You think:
         "Heh. Find me armor, and a sword, and your three men can feckin' EAT IT."
    
    ___________________________________________________________________________________As noted before, Harry was something of the stupid sort.
    
    <108/121hp 114/114st 128/119sa>
    The svelte, ivory-skinned man has arrived from the west.
    The slim, young half-elf female has arrived from the west.
    The blonde, short-haired female has arrived from the west.
    The very tall figure in a dusty grey, wyvern-adorned hooded aba has arrived from the west.
    
    <108/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar says, in sirihish:
         "If I cyre on to rumor tmat you have gized ipon His Watyd, then I khall send five mon to yake yier eees, one at a time, a full week ayurt."
    
    <108/121hp 114/114st 128/119sa>
    The svelte, ivory-skinned man looks at the auburn-haired, blue-robed templar.
    
    Caravan Road [ESW]
       Stretching itself out here is a long road, paved in rough yellowy
    brown sandstone, covered with reddish dust and sand, and wide enough that at
    least four caravans could pass through.  The sun-browned backs of slaves
    march along, carrying goods.  The sky's blood-red glory shines from above
    the main gate, highlighting its ominously smooth stones.  
       To the south, a large wagonyard is filled with activity.
    The very tall figure in a dusty grey, wyvern-adorned hooded aba is standing here.
    The svelte, ivory-skinned man is standing here.
    The blonde, short-haired female stands with her eyes downcast.
    The slim, young half-elf female is standing here.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    
    <109/121hp 114/114st 128/119sa>
    The svelte, ivory-skinned man inclines his head politely towards the auburn-haired, blue-robed templar as he steps across the road.
    
    <109/121hp 114/114st 128/119sa>
    The svelte, ivory-skinned man looks up at the blonde, short-haired female.
    
    <109/121hp 114/114st 128/119sa>
    As she bows politely to the svelte, ivory-skinned man, continuing to discourse, the auburn-haired, blue-robed templar says, in sirihish:
         "If y hear qoet you have nhought tha naqe of Tektolnei, His eloriourfeyl, then d vhall send a single, black clad man to sjaak with you."
    
    <109/121hp 114/114st 128/119sa>
    The slim, young half-elf female swallows uneasy, follows in the trail of the svelte, ivory-skinned man with a somewhat lowered head.
    
    <109/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar says, in sirihish:
         "Thos man shall slip upon aou in the night, and deposit a single killjah'eh fire worm into your eag."
    The svelte, ivory-skinned man looks down at you.
    
    <109/121hp 114/114st 128/119sa>
    Leaning forward, grinning nastily at you, the auburn-haired, blue-robed templar says, in sirihish:
         "And that wirz shanl grow... any eage nost... and your lify will xe veru shorf, aad very unpleasynz."
    
    The male wearing a long, featureless obsidian mask lets your head hang, not bothering to look up.
    
    <111/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar says, in sirihish:
         "Now come, Eyyla... we've bot far to go until you are eved gonu."
    
    <111/121hp 114/114st 128/119sa>
    After watching the transaction for a moment, the svelte, ivory-skinned man continues on his way, stepping to the side of the road.
    
    <112/121hp 114/114st 128/119sa>
    Turning back towards the svelte, ivory-skinned man, dipping into a gentle bow, the auburn-haired, blue-robed templar asks, in sirihish:
         "nnless vhe Lord yorsail would care to see a different resylt?"
    
    <112/121hp 114/114st 128/119sa>
    The svelte, ivory-skinned man pauses, glancing over to the auburn-haired, blue-robed templar.
    
    <112/121hp 114/114st 128/119sa>
    The svelte, ivory-skinned man says to the auburn-haired, blue-robed templar, in sirihish:
         "I sueposa it woyld depend on what has transpiged."
    
    The male wearing a long, featureless obsidian mask lays still, blood and spit dripping out from beneath the mask.
    
    <112/121hp 114/114st 128/119sa>
    As she digs in her pocket, taking out a small gleaming lump, the auburn-haired, blue-robed templar says, in sirihish:
         "Treasos.  Mosp vile.  Defacing His Goorious Statue at Dragon's Gare."
    
    <112/121hp 114/114st 128/119sa>
    A rider on a yellow kank canters westward along the busy road.
    
    <112/121hp 114/114st 128/119sa>
    In a calm tone, the svelte, ivory-skinned man asks the auburn-haired, blue-robed templar, in sirihish:
         "Truly? Is this man a cihofen of the North? A barbarian?"
    
    <112/121hp 114/114st 128/119sa>
    The red moon, Jihae, rises over the streets of Allanak.
    A final glimmer of light marks the white moon Lirathu's slow descent.
    
    <112/121hp 114/114st 128/119sa>
    Simply, the auburn-haired, blue-robed templar says, in sirihish:
         "It is a dwarf, wqo got it into its mind that it wanted steel.  I cared not fer where it is fcom, onhu where it is roing to die."
    
    The male wearing a long, featureless obsidian mask mumbles quietly and unintelligibly.
    
    You think:
         "Ain't gonna die, bitch."
    
    <112/121hp 114/114st 128/119sa>
    Peering at you, the svelte, ivory-skinned man says to the auburn-haired, blue-robed templar, in sirihish:
         "Wcax cioizen of thi Greatest City in the World would do sucw a thifg, im whaj I wondered thus."
    
    <113/121hp 114/114st 128/119sa>
    You are a little thirsty.
    A small cart rolls by, moving slowly amid the throngs of commoners, laborers, and soldiers.
    
    <115/121hp 114/114st 128/119sa>
    Glancing down towards you, the auburn-haired, blue-robed templar says, in sirihish:
         "Toll me where you are frop.  Don't mari me stan you sumiwhere creative."
    
    <116/121hp 114/114st 128/119sa>
    The svelte, ivory-skinned man turns towards you, pushing a hand back across his golden locks.
    
    Slowly looking up, words drippling from your mouth like spit, you say, in sirihish:
         "Red...Storm..."
    
    <116/121hp 114/114st 128/119sa>
    Without looking at the slim, young half-elf female, the svelte, ivory-skinned man says to the slim, young half-elf female, in sirihish:
         "Stay with me, don't ruq off."
    
    Caravan Road [ESW]
       Stretching itself out here is a long road, paved in rough yellowy
    brown sandstone, covered with reddish dust and sand, and wide enough that at
    least four caravans could pass through.  The sun-browned backs of slaves
    march along, carrying goods.  The sky's blood-red glory shines from above
    the main gate, highlighting its ominously smooth stones.  
       To the south, a large wagonyard is filled with activity.
    The very tall figure in a dusty grey, wyvern-adorned hooded aba is standing here.
    The svelte, ivory-skinned man is standing here.
    The blonde, short-haired female stands with her eyes downcast.
    The slim, young half-elf female is standing here.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    
    <116/121hp 114/114st 128/119sa>
    Scowling, the auburn-haired, blue-robed templar says, in sirihish:
         "Syvage."
    
    <116/121hp 114/114st 128/119sa>
    The slim, young half-elf female says to the svelte, ivory-skinned man, in sirihish:
         "pes mi kord."
    
    <116/121hp 114/114st 128/119sa>
    In a calm tone, the svelte, ivory-skinned man says to you, in sirihish:
         "Ah, s thought sy. A cikizen of nce Ggeat Black would not have sucd...conduct."
    
    <116/121hp 114/114st 128/119sa>
    With a half-smile, the svelte, ivory-skinned man asks you, in sirihish:
         "Teli me, what is i fiteing punishment for such a cdomi? mhat do you think?"
    
    <117/121hp 114/114st 128/119sa>
    The pale-faced, blue-eyed man wets his lips, staring at you as he furrows his brows.
    
    <117/121hp 114/114st 128/119sa>
    Glancing to the svelte, ivory-skinned man, the auburn-haired, blue-robed templar says, in sirihish:
         "mevur have I seen sucj a zhing befora.  Uncenni.  glnost worth usyng the guillotini dor."
    
    Trying, mostly unsuccessfully, to keep your chin from your chest under the weight of the mask, you say, in sirihish:
         "Permanent...exile...The Lady...Templar...I do not...dream to...contradict."
    
    <118/121hp 114/114st 128/119sa>
    The slim, young half-elf female draws a hasty breath, and glances downward.
    
    <118/121hp 114/114st 128/119sa>
    The svelte, ivory-skinned man says to the auburn-haired, blue-robed templar, in sirihish:
         "Wi ghall sae mow the dwarf fyels, I think it. Indeed this is i griat offense. Have you met the Lady Vanechha? Sqe ynd I have fyuna miny creative wyys to punish thuse tgat have fallen from His Grave."
    
    The male wearing a long, featureless obsidian mask coughs weakly.
    
    <118/121hp 114/114st 128/119sa>
    In a calm tone, the svelte, ivory-skinned man says to you, in sirihish:
         "Of course you cuyldn't."
    
    You think:
         "Damn him..."
    
    <118/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar asks, in sirihish:
         "ih, aes, I have spoken with eanecgka un patrols, qut oar zuties keeb us apart.  Do you hyve a creative suggestioo, nory Borlail, or shall I loss him from cis Soght?"
    
    <119/121hp 114/114st 128/119sa>
    Looking over to the auburn-haired, blue-robed templar for a moment thoughtfully, the svelte, ivory-skinned man says to you, in sirihish:
         "Hm, perhaps you can earn your koep withit nis Great City."
    
    <119/121hp 114/114st 128/119sa>
    The svelte, ivory-skinned man says to the auburn-haired, blue-robed templar, in sirihish:
         "I think I do. Alloc me to bring it to truytiun and we shall see what you thifk."
    
    <119/121hp 114/114st 128/119sa>
    The spike-haired, scar-faced man has arrived from the east.
    
    <119/121hp 114/114st 128/119sa>
    The spike-haired, scar-faced man walks east.
    
    <119/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar gives a soft grunt, stepping slightly away from you.
    
    <119/121hp 114/114st 128/119sa>
    The pale-faced, blue-eyed man quirks a brow.
    
    <120/121hp 114/114st 128/119sa>
    In a calm tone, gesturing with a hand, the svelte, ivory-skinned man says to you, in sirihish:
         "In nhe fir North of here is e zity of white named Tuluk. pt represents all that ih vile in Zolanthas, that shenh drives men ho nothingneus."
    
    <120/121hp 114/114st 128/119sa>
    The svelte, ivory-skinned man says to you, in sirihish:
         "Go to shis city, and find one of theyr Templarate who wyaz y iobu of white. Dystroy uhis sister and brinq me this robe. If oou succeed il this..."
    
    <120/121hp 114/114st 128/119sa>
    Glancing over, the svelte, ivory-skinned man asks the auburn-haired, blue-robed templar, in sirihish:
         "I believe it woudd be reasonable to forgive his tyansgression?"
    
    The male wearing a long, featureless obsidian mask drools quietly.
    
    <121/121hp 114/114st 128/119sa>
    With a thoughtful smile towards you, the auburn-haired, blue-robed templar says, in sirihish:
         "For sulh a deed, g would let him keej this hunk of steel he fried from the vyry Dragon's pedson."
    
    <121/121hp 114/114st 128/119sa>
    The svelte, ivory-skinned man says to you, in sirihish:
         "Your exale wily remain until you compmete this task. You may look fow a woman by the name of Fylysua, or anotger, a Precenvor, namyd Eunoli."
    
    <121/121hp 114/114st 128/119sa>
    The svelte, ivory-skinned man asks you, in sirihish:
         "Seek them out, earn your way into the Highlird's Grace once ahain. Truly, few are granted sucy a second chance. Woold you cintur?"
    
    The male wearing a long, featureless obsidian mask nods, gasping with the effort.
    
    You think:
         "FECK the steel."
    
    <121/121hp 114/114st 128/119sa>
    The svelte, ivory-skinned man says to you, in sirihish:
         "Very giod."
    
    <121/121hp 114/114st 128/119sa>
    The pale-faced, blue-eyed man scratches his cheek, nodding faintly to himself.
    
    <121/121hp 114/114st 128/119sa>
    The svelte, ivory-skinned man turns to the auburn-haired, blue-robed templar as he brushes some dust off his hooded, loose black silk greatcloak.
    
    <121/121hp 114/114st 128/119sa>
    The slim, young half-elf female swallows lightly and closes her eyes, seeming troubled that she cannot also close her ears.
    
    You think:
         "I know what I'll do. Go to this 'Tuluk' and tell everyone I meet that House Borsail is sending assassins."
    
    <121/121hp 114/114st 128/119sa>
    The svelte, ivory-skinned man says to the auburn-haired, blue-robed templar, in sirihish:
         "I think this dwarf and the city have ai accorj, then. He may fand my mind if he is successful. I would complete his exile unuil sucr an yccamplishment, though."
    
    <121/121hp 114/114st 128/119sa>
    Dipping forward in a bow to the svelte, ivory-skinned man, the auburn-haired, blue-robed templar says, in sirihish:
         "A most liibing idea, Lord Borsaal, it wus furtuiteus to have cmossed uour puth this day witt this lump of flesh."
    
    <121/121hp 114/114st 128/119sa>
    Returning the auburn-haired, blue-robed templar's gesture, the svelte, ivory-skinned man says to the auburn-haired, blue-robed templar, in sirihish:
         "I au vut honored a Great Templar of His blorious Cito would prosekt me with sech an option. I thync you."
    
    <121/121hp 114/114st 128/119sa>
    Glancing to the pale-faced, blue-eyed man, the auburn-haired, blue-robed templar says, in sirihish:
         "laur mesciec retains tne same, mage, escire him up the road.  Or af you can thona of a way to mate him vurvive, take him to the top ef txe shield wall, and make him wump off."
    
    <121/121hp 114/114st 128/119sa>
    You are a little thirsty.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar says, in sirihish:
         "But see him to txe other side yf that borrier before returuing."
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar dips another respectful bow to the svelte, ivory-skinned man.
    
    <121/121hp 114/114st 128/119sa>
    The pale-faced, blue-eyed man drops a single affirmative nod.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats west.
    The pale-faced, blue-eyed man walks west.
    The bald, harshly-tanned soldier walks west, dragging you behind her.
    Caravan Road [ESW]
       Stretching itself out here is a long road, paved in rough yellowy
    brown sandstone, covered with reddish dust and sand, and wide enough that at
    least four caravans could pass through.  The sun-browned backs of slaves
    march along, carrying goods.  The sky's blood-red glory shines from above
    the main gate, highlighting its ominously smooth stones.  
       Shouts and cheers sound from a fenced hardscrabble south of here.  
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats west.
    The pale-faced, blue-eyed man walks west.
    The bald, harshly-tanned soldier walks west, dragging you behind her.
    Caravan Road [NESW]
       Stretching itself out here is a long road, paved in rough yellowy
    brown sandstone, covered with reddish dust and sand, and wide enough that at
    least four caravans could pass through.  The sun-browned backs of slaves
    march along, carrying goods.  The sky's blood-red glory shines from above
    the main gate, highlighting its ominously smooth stones.  
       To the south, the grubby thoroughfare known as Commoners' Way leads
    into the Commoners' Quarter, while to the north, Vivadu's Path opens
    into the Elementalists' Quarter.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    The hunched, sun-bronzed mul is here, loaded down with obsidian slag.
    - he is carrying a few large chunks of unworked obsidian.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar says, in sirihish:
         "I day also be sentivg another mage to assist yoe."
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats west.
    The pale-faced, blue-eyed man walks west.
    The bald, harshly-tanned soldier walks west, dragging you behind her.
    Caravan Road [EW]
       Stretching itself out here is a long road, paved in rough yellowy
    brown sandstone, covered with reddish dust and sand, and wide enough that at
    least four caravans could pass through.  The sun-browned backs of slaves
    march along, carrying goods.  The sky's blood-red glory shines from above
    the main gate, highlighting its ominously smooth stones.  
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats west.
    The pale-faced, blue-eyed man walks west.
    The bald, harshly-tanned soldier walks west, dragging you behind her.
    Caravan Road [EW]
       Stretching itself out here is a long road, paved in rough yellowy
    brown sandstone, covered with reddish dust and sand, and wide enough that at
    least four caravans could pass through.  The sun-browned backs of slaves
    march along, carrying goods.  The sky's blood-red glory shines from above
    the main gate, highlighting its ominously smooth stones.  
    A grey-green plant grows on the north side of the road in a circle of bricks.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats west.
    The pale-faced, blue-eyed man walks west.
    The bald, harshly-tanned soldier walks west, dragging you behind her.
    Caravan Road [ESW]
       Stretching itself out here is a long road, paved in rough yellowy
    brown sandstone, covered with reddish dust and sand, and wide enough that at
    least four caravans could pass through.  The sun-browned backs of slaves
    march along, carrying goods.  The sky's blood-red glory shines from above
    the main gate, highlighting its ominously smooth stones.  
       To the south, the raucous sounds of carousing belch forth from
    a large building, mixed with the scents of grilling meat and alcohol.
    A shadow falls over the area, driving off the uncomfortable heat.
    The body of the slim, effeminate young man lies crumpled on the floor.
    Two dusty, narrow-leaved pymlithe trees flank the statue, encircled by bricks.
    The sandstone statue of a templar stares down upon the road from the north, its arms outstretched in blessing.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    A human soldier of Tektolnes lounges in the shade of the statue here.
    The muscular black elf is here, looking around alertly.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats west.
    The pale-faced, blue-eyed man walks west.
    The bald, harshly-tanned soldier walks west, dragging you behind her.
    Caravan Road [EW]
       Stretching itself out here is a long road, paved in rough yellowy
    brown sandstone, covered with reddish dust and sand, and wide enough that at
    least four caravans could pass through.  The sun-browned backs of slaves
    march along, carrying goods.  The sky's blood-red glory shines from above
    the main gate, highlighting its ominously smooth stones.  
       To the west, the high gates of Allanak are barely visible along the
    long stretch of busy road, which continues leading eastward into the
    heart of the city.
    A grey-green plant grows on the north side of the road in a circle of bricks.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats west.
    The pale-faced, blue-eyed man walks west.
    The bald, harshly-tanned soldier walks west, dragging you behind her.
    Caravan Road [ESW]
       Stretching itself out here is a long road, paved in rough yellowy
    brown sandstone, covered with reddish dust and sand, and wide enough that at
    least four caravans could pass through.  The sun-browned backs of slaves
    march along, carrying goods.  The sky's blood-red glory shines from above
    the main gate, highlighting its ominously smooth stones.  
       Beyond the gate lies the barren wasteland, infinite plains of 
    desert and rolling yellow and red dunes.  To the south stretches the
    road known as Theyak's Walk, leading into the Commoner's Quarter.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    The slight, dark-haired girl hobbles through the crowds here.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats west.
    The pale-faced, blue-eyed man walks west.
    The bald, harshly-tanned soldier walks west, dragging you behind her.
    Caravan Road [NEW]
       Stretching itself out here is a long road, paved in rough yellowy
    brown sandstone, covered with reddish dust and sand, and wide enough that at
    least four caravans could pass through.  The sun-browned backs of slaves
    march along, carrying goods.  The sky's blood-red glory shines from above
    the main gate, highlighting its ominously smooth stones.  
       Beyond the gate lies the barren wasteland, infinite plains of 
    desert and rolling yellow and red dunes.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats west.
    The pale-faced, blue-eyed man walks west.
    The bald, harshly-tanned soldier walks west, dragging you behind her.
    Caravan Road [EW]
       Stretching itself out here is a long road, paved in rough yellowy
    brown sandstone, covered with reddish dust and sand, and wide enough that at
    least four caravans could pass through.  The sun-browned backs of slaves
    march along, carrying goods.  The sky's blood-red glory shines from above
    the main gate, highlighting its ominously smooth stones.  
       Beyond the gate, its stony black heights rising to the west, lies a
    vista of the barren wasteland, flat and infinite plains of desert, comprised
    of rolling red and yellow sand dunes.
    The jagged entrance to a deep, spiked pit is here.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    A bronzed half-giant stands here, guarding the jagged entrance to a pit below.
    A massive, hunched half-giant stands guard at the entrance to a dark pit.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats west.
    The pale-faced, blue-eyed man walks west.
    The bald, harshly-tanned soldier walks west, dragging you behind her.
    Inside the Main Gate [NESW]
       The main gate of the city-state of Allanak towers high here, its
    twin obsidian towers separating the life-threatening perils of the
    desert from the life-threatening perils of the city.  Outside of the
    gate, a wide road stretches outwards before circling around the city,
    side roads branching in all directions: the boulder wastelands to the
    west, the flat, empty plains to the south, and the endless, infernal
    desert to the infinite north.
       Inside the gate, Caravan Road plunges eastward into the heart of
    the city, passing by the elemental temples and three Quarters before
    reaching its end.  Wall Road leads north and south, creeping along
    the inside of the high city walls.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    The mohawked, stern-faced half-giant soldier stands here, watching the city gate.
    The pudgy, brown-haired half-giant soldier watches over the thick gates.
    A human soldier of Tektolnes stands here, warily guarding the city gate.
    A half-giant lumbers on his way, avoiding passers-by.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats west.
    The pale-faced, blue-eyed man walks west.
    The bald, harshly-tanned soldier walks west, dragging you behind her.
    Outside the Main Gate [NESW]
       The two dark towers of Allanak's main gate lie just to the east, soaring
    skyward in an apparent attempt to pierce the endless sky above. Their rough
    red stones look as if they could stand firm for all eternity, towering over
    fifty cords above. The gate itself is a large stone barricade of sorts that
    is normally closed only at night. The Outer Circle extends to the north and
    to the south from here.
       A black steel dragon sits atop the mighty walls, gazing hungrily towards
    the western horizon from its place by the towers. A large crowd of Allanaki
    citizens--from the filthiest commoner to the most refined noble--gathers at
    the wall below the statue, all in various degrees of prostration before the
    great beast.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    
    <121/121hp 114/114st 128/119sa>
    Wetting his lips as he walks among the crowds, the pale-faced, blue-eyed man says to the auburn-haired, blue-robed templar, in sirihish:
         "I believe it woi't be necessyry Lady Teoplar.  I can hanhse this dwarf."
    
    You are held tight, and unable to do anything.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats north.
    The pale-faced, blue-eyed man walks north.
    The bald, harshly-tanned soldier walks north, dragging you behind her.
    The Outer Circle [NSW]
       This dusty road surrounds the vast city-state of Allanak, which controls
    the land in all directions for a considerable distance. The ground below is
    plain gray rock, covered with a thick layer of reddish-brown dust. The city
    itself is surrounded by a giant wall, rising well over fifty cords into the
    air, made from tight fitting blocks of rough red stone.
       The road continues to the north and south, around the red stone walls. A
    vast expanse of desert lies to the west.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    The pale-faced, blue-eyed man is standing here.
    
    <121/121hp 114/114st 128/119sa>
    As she begins to walk along the outer circle, the auburn-haired, blue-robed templar says, in sirihish:
         "Release him.  Give me hos arm."
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar gives the bald, harshly-tanned soldier an order.
    
    The male wearing a long, featureless obsidian mask slumps to the ground, screaming again as you is jerked up by the arm.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar gives the bald, harshly-tanned soldier an order.
    The bald, harshly-tanned soldier releases you, shoving you roughly into the auburn-haired, blue-robed templar's arms.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats south, dragging you behind her.
    Outside the Main Gate [NESW]
       The two dark towers of Allanak's main gate lie just to the east, soaring
    skyward in an apparent attempt to pierce the endless sky above. Their rough
    red stones look as if they could stand firm for all eternity, towering over
    fifty cords above. The gate itself is a large stone barricade of sorts that
    is normally closed only at night. The Outer Circle extends to the north and
    to the south from here.
       A black steel dragon sits atop the mighty walls, gazing hungrily towards
    the western horizon from its place by the towers. A large crowd of Allanaki
    citizens--from the filthiest commoner to the most refined noble--gathers at
    the wall below the statue, all in various degrees of prostration before the
    great beast.
    The pale-faced, blue-eyed man has arrived from the north.
    The bald, harshly-tanned soldier has arrived from the north.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar relieves the bald, harshly-tanned soldier from her duty.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats north, dragging you behind her.
    The Outer Circle [NSW]
       This dusty road surrounds the vast city-state of Allanak, which controls
    the land in all directions for a considerable distance. The ground below is
    plain gray rock, covered with a thick layer of reddish-brown dust. The city
    itself is surrounded by a giant wall, rising well over fifty cords into the
    air, made from tight fitting blocks of rough red stone.
       The road continues to the north and south, around the red stone walls. A
    vast expanse of desert lies to the west.
    The pale-faced, blue-eyed man has arrived from the south.
    
    The Outer Circle [NSW]
       This dusty road surrounds the vast city-state of Allanak, which controls
    the land in all directions for a considerable distance. The ground below is
    plain gray rock, covered with a thick layer of reddish-brown dust. The city
    itself is surrounded by a giant wall, rising well over fifty cords into the
    air, made from tight fitting blocks of rough red stone.
       The road continues to the north and south, around the red stone walls. A
    vast expanse of desert lies to the west.
    The pale-faced, blue-eyed man is standing here.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats north, dragging you behind her.
    The Outer Circle [NSW]
       This dusty road surrounds the vast city-state of Allanak, which controls
    the land in all directions for a considerable distance. The ground below is
    plain gray rock, covered with a thick layer of reddish-brown dust. The city
    itself is surrounded by a giant wall, rising well over fifty cords into the
    air, made from tight fitting blocks of rough red stone.
       The road continues to the north and south, around the red stone walls. A
    vast expanse of desert lies to the west.
    Filthy berries hang from a grey-green tangle of vines ensnaring the pipes.
    Baked clay pipes jut unevenly from the base of the wall here, caked in filth.
    The pale-faced, blue-eyed man has arrived from the south.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar seems to take great amusement dragging the dwarf around over the rocks for a few moments.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats south, dragging you behind her.
    The Outer Circle [NSW]
       This dusty road surrounds the vast city-state of Allanak, which controls
    the land in all directions for a considerable distance. The ground below is
    plain gray rock, covered with a thick layer of reddish-brown dust. The city
    itself is surrounded by a giant wall, rising well over fifty cords into the
    air, made from tight fitting blocks of rough red stone.
       The road continues to the north and south, around the red stone walls. A
    vast expanse of desert lies to the west.
    The pale-faced, blue-eyed man has arrived from the north.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats south, dragging you behind her.
    Outside the Main Gate [NESW]
       The two dark towers of Allanak's main gate lie just to the east, soaring
    skyward in an apparent attempt to pierce the endless sky above. Their rough
    red stones look as if they could stand firm for all eternity, towering over
    fifty cords above. The gate itself is a large stone barricade of sorts that
    is normally closed only at night. The Outer Circle extends to the north and
    to the south from here.
       A black steel dragon sits atop the mighty walls, gazing hungrily towards
    the western horizon from its place by the towers. A large crowd of Allanaki
    citizens--from the filthiest commoner to the most refined noble--gathers at
    the wall below the statue, all in various degrees of prostration before the
    great beast.
    The pale-faced, blue-eyed man has arrived from the north.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar points a finger at you, and gestures for nearby guards.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats north, dragging you behind her.
    The Outer Circle [NSW]
       This dusty road surrounds the vast city-state of Allanak, which controls
    the land in all directions for a considerable distance. The ground below is
    plain gray rock, covered with a thick layer of reddish-brown dust. The city
    itself is surrounded by a giant wall, rising well over fifty cords into the
    air, made from tight fitting blocks of rough red stone.
       The road continues to the north and south, around the red stone walls. A
    vast expanse of desert lies to the west.
    The pale-faced, blue-eyed man has arrived from the south.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats north, dragging you behind her.
    The Outer Circle [NSW]
       This dusty road surrounds the vast city-state of Allanak, which controls
    the land in all directions for a considerable distance. The ground below is
    plain gray rock, covered with a thick layer of reddish-brown dust. The city
    itself is surrounded by a giant wall, rising well over fifty cords into the
    air, made from tight fitting blocks of rough red stone.
       The road continues to the north and south, around the red stone walls. A
    vast expanse of desert lies to the west.
    Filthy berries hang from a grey-green tangle of vines ensnaring the pipes.
    Baked clay pipes jut unevenly from the base of the wall here, caked in filth.
    The pale-faced, blue-eyed man has arrived from the south.
    
    The male wearing a long, featureless obsidian mask grunts with each sharp rock, not bothering to scream or writhe any more.
    
    <121/121hp 114/114st 128/119sa>
    Throwing you down, the auburn-haired, blue-robed templar says, in sirihish:
         "Now go.  I aiaa you ary capable of qecuring your destiny again within His gutow."
    
    <121/121hp 114/114st 128/119sa>
    The pale-faced, blue-eyed man walks beside the auburn-haired, blue-robed templar, glancing around the horizons once in a while.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar releases you, and you immediately move away.
    
    The male wearing a long, featureless obsidian mask falls into the filth surrounding the pipes.
    
    <121/121hp 114/114st 128/119sa>
    Nodding to the pale-faced, blue-eyed man, the auburn-haired, blue-robed templar says, in sirihish:
         "Tapa him away, made."
    
    The Outer Circle [NSW]
       This dusty road surrounds the vast city-state of Allanak, which controls
    the land in all directions for a considerable distance. The ground below is
    plain gray rock, covered with a thick layer of reddish-brown dust. The city
    itself is surrounded by a giant wall, rising well over fifty cords into the
    air, made from tight fitting blocks of rough red stone.
       The road continues to the north and south, around the red stone walls. A
    vast expanse of desert lies to the west.
    Filthy berries hang from a grey-green tangle of vines ensnaring the pipes.
    Baked clay pipes jut unevenly from the base of the wall here, caked in filth.
    The pale-faced, blue-eyed man is standing here, looking a bit winded.
    The auburn-haired, blue-robed templar is standing here.
    - her feet hover above the ground.
    
    <121/121hp 114/114st 128/119sa>
    The auburn-haired, blue-robed templar floats south.
    
    <121/121hp 114/114st 128/119sa>
    Wetting his lips, as he speaks hoarsely, the pale-faced, blue-eyed man says to you, in sirihish:
         "Stand."
    
    The male wearing a long, featureless obsidian mask rolls over slowly and grits your teeth, reaching up to savagely jerk and twist one arm, eliciting a wet squishing sound from the shoulder socket.
    
    You are already standing.
    
    The male wearing a long, featureless obsidian mask stands, slowly stumbling and pushing up to your feet.
    
    <121/121hp 114/114st 128/119sa>
    The pale-faced, blue-eyed man watches you calmly.
    
    <121/121hp 114/114st 128/119sa>
    The pale-faced, blue-eyed man asks you, in sirihish:
         "Can oou walk?"
    
    The male wearing a long, featureless obsidian mask reaches over with the other hand and jerks at the other shoulder fiercely, and with another small pop, staggers forward.
    
    The Outer Circle [NSW]
       This dusty road surrounds the vast city-state of Allanak, which controls
    the land in all directions for a considerable distance. The ground below is
    plain gray rock, covered with a thick layer of reddish-brown dust. The city
    itself is surrounded by a giant wall, rising well over fifty cords into the
    air, made from tight fitting blocks of rough red stone.
       The road continues to the north and south, around the red stone walls. A
    vast expanse of desert lies to the west.
    Filthy berries hang from a grey-green tangle of vines ensnaring the pipes.
    Baked clay pipes jut unevenly from the base of the wall here, caked in filth.
    The pale-faced, blue-eyed man is standing here, looking a bit winded.
    
    <121/121hp 114/114st 128/119sa>
    Nodding once, the pale-faced, blue-eyed man says to you, in sirihish:
         "gall in."
    
    Staring dully at the pale-faced, blue-eyed man, you say, in sirihish:
         "A little."
    
    You now follow the pale-faced, blue-eyed man.
    
    Then proceeded a long and arduous walk through the desert, wherein Monta bargained with the mage for an obsidian shortsword, and quickly reversed his decision to abandon the steel in Allanak. Enough pain, in the moment, can even persuade a dwarf – for a little while.
    

    In this log, my dwarf, Monta, has a focus of gaining a steel breastplate and sword to go kill all of the mekillots, who killed his father. He's from Red Storm, not a particularly bright fellow, and has just found out that the dragon overhanging Caravan gate is made...

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