Original Submissions

  • The Criminal, part II: Tricked. by Ghost
    Added on Feb 6, 2007

    After the pass of two weeks of Zalanthan time, The Fallen Templar Haadith still has not been found. His former collegue Templar Malenthis Jal calls Serpent to send him after Haadith's tail.


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    Submitter's note:

    This log is the second part of the story of the fall of Templar Haadith Oash of Allanak.  In his time, Haadith Oash was a rather short-tempered,  or one may call, a nasty templar, had been involved in many plots/projects, touched  many PCs whether for good or ill.  Here, I am giving you a snippet of events that had transpired, giving some light to his collegues work to erase him completely from the power struggle.

    I have edited the log many times, deleting some passages of conversations, mindtalks, and some emotes and I have also replaced some names/actions as **censored** to avoid passing some information that better kept as it is.  I hope you find it a good read.
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    Gesturing to a plain baobab table, the short, scar-eyed templar says to you, in southern-accented
    sirihish:
         "Take a seat."

    With a nod, you sit at a plain baobab table.

    You suffer from use of the Way.
    You contact the thin, ebony-skinned man with the Way.


    The short, scar-eyed templar sits at a plain baobab table.


    You suffer from use of the Way.
    You send a telepathic message to the thin, ebony-skinned man:
        "Rocker.. His name.. Try reaching his mind."

    You suffer from use of the Way.
    You send a telepathic message to the thin, ebony-skinned man:
        "I am in Templar's company now."

    You dissolve the psychic link.


    At your table, the short, scar-eyed templar says in southern-accented sirihish, to you, with a dip
    of his head:
         "How has business been?"

    At your table, you say in sirihish, rubbing his temple:
         "Thank you for asking my Lord.  It is good, that we occasionally continue taking contracts..
    The new ones grow, and it goes on."

    At your table, the short, scar-eyed templar says in southern-accented sirihish:
         "Good...as I mentioned before...there is a reward out for the traitor, Haadith. "


    At your table, the short, scar-eyed templar says in southern-accented sirihish:
         "The Templarate was expecting him to die when he was expelled into the 'rinth."

    At your table, you say in sirihish, wetting his lips:
         "Five larges, if I heard it right."


    At your table, the short, scar-eyed templar says in southern-accented sirihish, dipping his
    head slightly:
         "Yes. Though...I think I might double it, just to see him die."

    At your table, you say in sirihish, dipping his head briefly:
         "Surely.  In my streets, he is an easy target."


    At your table, you say in sirihish, If-:
         "he is in the streets though."

    At your table, you say in sirihish:
         "I mean -If- he is in the streets though."


    The short, scar-eyed templar nods.


    At your table, the short, scar-eyed templar says in southern-accented sirihish:
         "Surely, he'd be easy to spot."


    At your table, the short, scar-eyed templar says in southern-accented sirihish:
         "However, I've heard rumors that he's managed to escape into the deserts somehow."



    At your table, you say in sirihish, furrowing his brows:
         "Possible."

    At your table, you say in sirihish:
         "Sewers lead to the sands."


    At your table, the short, scar-eyed templar says in southern-accented sirihish, nodding:
         "Yes...I've heard. I'm thinking I might impliment a plan to patch  up that hole in the
    wastes..."


    At your table, the short, scar-eyed templar says in southern-accented sirihish, thoughtfully, to
    you:
         "What do you think of that?"


    At your table, you say in sirihish:
         "How much time passed.. Two weeks by now?"


    At your table, the short, scar-eyed templar says in southern-accented sirihish, nodding to you:
         "Yes, two weeks..."

    At your table, you say in sirihish:
         "If he aimed for the sands, he is probably out of that hole by now."

    At your table, you say in sirihish:
         "He would not survive the sewers for two weeks to my guess anyway."

    At your table, the short, scar-eyed templar says in southern-accented sirihish, nodding to you, with
    a frown:
         "Yes, he mentioned that he knew the layout of the sewers during his explorations while
    protected with magicks."

    At your table, you say in sirihish, pursing his lips:
         "Red Storm.. Luirs.  Some caves the hunters use..  Those can be his current hide out."


    At your table, the short, scar-eyed templar says in southern-accented sirihish, to you:
         "Well, we're reasonably certain he's alive. Its doubtful he, an Oash, is living with the
    elves."


    At your table, the short, scar-eyed templar says in southern-accented sirihish, nodding firmly:
         "We searched some nearby caves when we heard he may have fled the 'rinth...so far to no
    avail."

    At your table, you say in sirihish, thoughtfully:
         "There are.. Some hiding places in the sewers where one can live his entire life though..
    Maybe.. He did not make it to the sands."

    At your table, you say in sirihish:
         "Just a possibility."


    At your table, you say in sirihish:
         "In case, he found any such location."


    The short, scar-eyed templar purses his lips, and nods.


    At your table, the short, scar-eyed templar says in southern-accented sirihish:
         "Well...the Red Robes wish him dead...at any cost."

    The pale-faced, serpent-tattooed man scratches his jawline.

    You think:
         "But the red robes sent him alive.."

    You think:
         "I can kill himm.. In several weeks."

    The pale-faced, serpent-tattooed man scratches the single scar on
    his cheek, a thoughtful look on his dull black gaze, as he nods once.


    The short, scar-eyed templar holds up a hand, with a shrug, and a sigh.


    At your table, the short, scar-eyed templar says in southern-accented sirihish, to you, his
    head cocked:
         "What are you thinking...or scheming, hmm?"

    At your table, you say in sirihish, wetting his lips, and
    shrugging:
         "Well.. Time may be an issue here..."

    At your table, you say in sirihish:
         "But I can outright say, I will kill him for you."

    At your table, you say in sirihish:
         "I -will-, if someone does not do it first."

    At your table, you say in sirihish:
         "The thing is, I have places to look, hunt, keep his track."

    At your table, you say in sirihish:
         "But there is too little place he can get away."


    At your table, the short, scar-eyed templar says in southern-accented sirihish, nodding slightly to
    you:
         "Mmm, hmm."

    At your table, you say in sirihish:
         "He can just delay."


    At your table, the short, scar-eyed templar says in southern-accented sirihish:
         "Give me a timetable...when do I get his head?"

    The pale-faced, serpent-tattooed man exhales a soft breath,
    furrowing his brows.

    At your table, you say in sirihish, wetting his lips:
         "A month is my current guess.  Ask me that time, and I will give you a more solid answer."

    At your table, you say in sirihish:
         "Does it make the things too complicated?"


    At your table, the short, scar-eyed templar says in southern-accented sirihish, tilting his
    head back and forth:
         "Yes, a bit. I was thinking before the end of the day, myself."


    At your table, the short, scar-eyed templar says in southern-accented sirihish, raising a finger to
    you:
         "One moment."

    The pale-faced, serpent-tattooed man lifts an eyebrow, nodding
    slightly.


    The short, scar-eyed templar stands up from a plain baobab table.


    The short, scar-eyed templar points a smooth, obsidian orb at the pale-faced, serpent-tattooed man
    and says 'mon'.
    You feel a surge of energy enter your body, causing you to jerk spastically.
    The energy drains from your body, and your body ceases to respond.



    >stat

    Archon of the The Guild, jobs: recruiter | leader |
    Relationship to the land is neutral.
    You are currently speaking sirihish.
    You are affected by:
       Paralyze
    You are resting.
    You are not refusing saves (nosave off).
    You are not being merciful.


    Smiling briefly, the short, scar-eyed templar says to you, in southern-accented sirihish:
         "Never lie to me, Serpent."

    The short, scar-eyed templar gives the half-giant soldier an order.
    You are hauled to your feet roughly.
    The half-giant soldier subdues you, despite your attempts to struggle away.


    The short, scar-eyed templar walks east.
    The half-giant soldier walks east, dragging you behind him.
    The Gladiator and the Gaj Tavern -- Main Room [NES]
       This common room composes the bulk of the Gladiator and the Gaj
    Tavern, a bustling establishment founded in the Year of Suk-Krath's
    Defiance of the 19th age.  A cacophony of sounds fills the inn, from the
    busy murmur of the many merchants that frequent the location to the
    howling of the crowd, greeting the arriving news of the latest arena
    fight, to the drunken whine of the hundreds of commonfolk that have made
    the place famous.  Stout wooden beams support the panelled roof of the
    room, each bearing many drawings carved by the patrons of the tavern.
    An agafari-wood bar dominates the western side of the room, the shelves
    behind it supporting the weight of many alcoholic beverages.  Wood and
    stone tables with matching chairs are strewn all over the chamber in
    clusters as to allow waiters and waitresses to circulate with ease.  A
    raised platform has been erected in the northeastern corner for the
    messengers and hawkers hired by the establishment that relay the latest
    news from the arena.  
       To the north, a scarred tarp of carru hide leads out onto the busy
    Caravan Way.  Flickering yellow and orange light spills out from the
    southern room of the tavern, where the meals are prepared and where
    travellers may roast their raw meat for free.  Eastwards lies the public
    sleeping area, while a door lies behind the bar, most likely a back
    room.
    A wall here is designated as a message board.
    The short, scar-eyed templar is standing here.
    A human soldier of Tektolnes walks along here.
    The towering, golden-haired half-giant is here, crouched beside a table.
    The hairy, dark-skinned woman watches the room from beside the bar here.
    The lean, sun-reddened woman laughs as she talks at a large table here.
    A dark-skinned human barkeep stands behind the bar.
    The brutally-scarred orange dwarf sits here at a table, drinking heavily.
    The angular, silver-eyed man is here, leaning casually against a wall.


    The short, scar-eyed templar points a finger at you, and gestures for nearby guards.



    ______________________________________
    They move directly to the jails, the templar leading the way, Serpent held by the magicks and the soldiers, they make it to the dungeons with no struggle.
    ----------------------------------------


    The short, scar-eyed templar walks east.
    A human Allanaki soldier walks east.
    The half-giant soldier walks east, dragging you behind him.
    Allanaki Jail [NESW]
       Large blocks of red stone make up the walls of this building, the same
    type used to make the city walls most certainly, since they look so similar.
    This center room of the building is totally devoid of furnishings, save a wide
    bench along the east wall.  Cells lie to the north and south, both of which
    issue forth the smell of filth and rot.
    The short, scar-eyed templar is standing here.
    A human soldier of Tektolnes walks along here.
    A surly, half-giant member of the Allanaki militia is here, acting as jailer.


    The short, scar-eyed templar gives the half-giant soldier an order.
    A soldier shoves you towards the surly, half-giant jailer.
    The surly, half-giant jailer summons a pair of soldiers, who strip you of your weapons.
    The surly, half-giant jailer opens the northern door, and throws you inside.
    the surly, half-giant jailer closes the door from the other side, and you hear a key turn in its
    lock.

    A small window on the cell door opens, flooding the room with light before closing again.


    Darkness
       Total darkness surrounds you, preventing you from seeing anything
    at all.  You have trouble telling where you put your feet when you walk.


    The surly, half-giant jailer opens the cell door, and you are hauled out.
    Allanaki Jail [NESW]
       Large blocks of red stone make up the walls of this building, the same
    type used to make the city walls most certainly, since they look so similar.
    This center room of the building is totally devoid of furnishings, save a wide
    bench along the east wall.  Cells lie to the north and south, both of which
    issue forth the smell of filth and rot.
    A half-giant soldier of Tektolnes walks along here.
    The short, scar-eyed templar is standing here.
    A human soldier of Tektolnes walks along here.
    A surly, half-giant member of the Allanaki militia is here, acting as jailer.
    The surly, half-giant jailer closes and locks the cell door, and motions to a soldier.
    A soldier grabs the pale-faced, serpent-tattooed man around the arm, and escorts him to the west.
    A soldier takes you by the arm, and escorts you to the gate.
    Templars' Way [NSW]
       Templars' Way stretches north and south through the very heart of the
    crowded city. The road is made of large, black-colored stones that are
    covered with dust, dung, and other unsavory materials. It passes under the
    Arena's morbid shadow, a gigantic structure standing to the east. Bustling
    with activity, the Commoners' Quarter lies to the west. Crowds pass along
    the street, hurrying on errands and avoiding the keen-eyed glances of the
    templars and soldiers who use this way.
       Directly south stands the gate to the Templars' quarter, its carved
    stone form arching overhead. West Dragon's Path runs along a wall that
    stretches to the west, enclosing the Templar's quarter and separating it
    from the noise and filth of the Commoners' quarter, which lies to the
    northwest.
    A human soldier of Tektolnes stands here, guarding the Templar Quarter.
    The tall, slight man is standing here.


    A human soldier sends up a call to the wall to close the gates.
    A human soldier closes the gate.

    stat

    Archon of the The Guild, jobs: recruiter | leader |
    Relationship to the land is neutral.
    You are currently speaking sirihish.
    You are affected by:
       Paralyze
    You are standing.
    You are not refusing saves (nosave off).
    You are not being merciful.

    contact effen
    You can't move.


    The short, scar-eyed templar opens the gate from the other side.


    The short, scar-eyed templar has arrived from the south.
    A human Allanaki soldier has arrived from the south.
    The half-giant soldier has arrived from the south.


    The short, scar-eyed templar gives the half-giant soldier an order.
    The half-giant soldier subdues you, despite your attempts to struggle away.


    The short, scar-eyed templar points a finger at you, and gestures for nearby guards.



    You think:
         "Wait.."


    The short, scar-eyed templar looks up at you.

    You think:
         "Wait.."



    You think:
         "Wait for it.."




    Tisking, and shaking his head, the short, scar-eyed templar asks you, in southern-accented sirihish:
         "Not a very smart Jailer, is he?"

    You think:
         "Wait for it damn it."




    The short, scar-eyed templar gives the half-giant soldier an order.
    A soldier shoves you towards the surly, half-giant jailer.
    The surly, half-giant jailer summons a pair of soldiers, who strip you of your weapons.
    The surly, half-giant jailer opens the northern door, and throws you inside.
    the surly, half-giant jailer closes the door from the other side, and you hear a key turn in its
    lock.

    A small window on the cell door opens, flooding the room with light before closing again.

    Darkness
       Total darkness surrounds you, preventing you from seeing anything
    at all.  You have trouble telling where you put your feet when you walk.


    You think:
         "Wait for it.."


    A small window on the cell door opens, flooding the room with light before closing again.

    You think:
         "You don't know how we can work this out..damn it."

    A small window on the cell door opens, flooding the room with light before closing again.


    Someone closes the door.


    Stepping close to you, and hissing in your ear, a male voice says to you, in southern-accented sirihish:
         "Hello, Serpent."


    A male voice shouts, in southern-accented sirihish:
         "In the name of the Highlord, let the foul magicks present here be cleansed!"


    Someone utters an incantation.
    Your body relaxes, and you can move again.


    The pale-faced, serpent-tattooed man coughs, dropping to his
    feet.


    A male voice says to you, in southern-accented sirihish:
         "I suppose you're wondering why you're here."

    Wiping his mouth, gasping for breath, you say, in sirihish:
         "I am quite.. impressed my Lord.  I have to say."


    Someone closes something.


    A male voice says to you, in southern-accented sirihish:
         "Well. I -am- the Lord Templar Malenthis Jal."


    Piercing wails of torment flood into the cell from one nearby.


    A male voice asks you, in southern-accented sirihish:
         "Ahh...did you hear that?"

    His chest heaving up and down, you say, in sirihish:
         "I am.. cursing myself.. Why I did not ally myself with you in the first place."

    You say, in sirihish:
         "Oh? Of course, my Lord."


    A male voice says to you, in southern-accented sirihish:
         "That may be a very familiar sound to you in the near future."


    A male voice says to you, in southern-accented sirihish:
         "Yes? I'm quite surprised, myself...Haadith was always an idiot."

    rest
    You sit down and rest your tired bones.


    A male voice asks you, in southern-accented sirihish:
         "Do you know why you're here?"

    On his knees, his breathing slowing down, you say, in sirihish:
         "I am wondering it."

    You suffer from use of the Way.
    You contact the thick-set, sideburned bartender with the Way.


    You send a telepathic message to the thick-set, sideburned bartender:
        "I am dying Effen.  In the dungeons.. In Malenthis' hand.  Templar Malenthis Jal."

    A pained, wailing moan echoes down from another cell.

    Smiling briefly, a male voice says to you, in southern-accented sirihish:
         "Oh...come now...take a guess."

    Pursing his lips, sitting more comfortably on the dirty floor, you ask, in sirihish:
         "Well.. Let's see.. You don't like to wait one month?"


    A male voice says to you, in southern-accented sirihish:
         "Mmm...close."

    Wetting his lips, you ask, in sirihish:
         "You want to have something today.  Closer?"


    A male voice says to you, in southern-accented sirihish:
         "Much closer."

    Exhaling softly, you say, in sirihish:
         "Well.. Ideas are running through my mind Lord Templar.  Clearly.."


    His voice lowering to a quiet low, the sounds of ruffling silk as if he's crouching down to your level, a male voice says to you, in southern-accented sirihish:
         "I'm sure there are."


    A male voice says to you, in southern-accented sirihish:
         "You see, Serpent...I know where Haadith is."


    Raising his finger to his lips, in a mock-whisper, a male voice exclaims to you, in southern-accented sirihish:
         "Shhh! Don't tell! Its a secret!"

    Coughing a few times, and wiping his mouth, you say, in sirihish:
         "Oh.. My Lord, do not insult my intelligence.  Please."

    You say, in sirihish:
         "Maybe I made a dumb mistake."

    You ask, in sirihish:
         "A big one.  Eh?"


    A male voice says, in southern-accented sirihish:
         "A -very- big one."

    You say, in sirihish:
         "But that made me know you bettr."

    You suffer from use of the Way.
    You contact the sleek, honey-eyed young woman with the Way.


    Nodding slightly, a male voice says to you, in southern-accented sirihish:
         "I'm certain it did...let me show you something..."

    A male voice says to you, in southern-accented sirihish:
         "Ah...well, you won't be able to see it in this light."


    You send a telepathic message to the sleek, honey-eyed young woman:
        "I think, Sophie.. I will die today at Malenthis hands.  Keep the coins for the child, that I gave you."


    Someone opens something.



    You suffer from use of the Way.
    You send a telepathic message to the sleek, honey-eyed young woman:
        "If you can't do it, give the child to the Rocker.. Or whoever in the Guild's control."


    You suffer from use of the Way.
    You send a telepathic message to the sleek, honey-eyed young woman:
        "I love you."

    You dissolve the psychic link.


    The sound of unrolling parchment fills the air as someone unrolls his something.


    A male voice says to you, in southern-accented sirihish:
         "I know you can't see it..but in my hands is a scroll. I assure you, I can read it just fine in this light."


    Curiously, a male voice asks you, in southern-accented sirihish:
         "Would you like to know what it says?"

    With a nod, exhaling softly, you say, in sirihish:
         "I am all too curious about it."


    With a soft chuckle, a male voice says to you, in southern-accented sirihish:
         "It says, simply: Lord Templar Malenthis Jal has been credited with learning that the Guild may be involved with somehow hiding and protecting Haadith while in the 'rinth. "


    A male voice says to you, in southern-accented sirihish:
         "Therefore, the Blue robes of the War Ministry are given instructions any and all Guild members we know are to be detained, tortured,  and killed untill Haadith is captured or killed."


    Pursing his lips, you say, in sirihish:
         "Quite informative."

    The sound of parchment crinkling as he seems to poke his something, a male voice says to you, in southern-accented sirihish:
         "Yes. Theres this little bit at the bottom that also says we're supposed to inform you of why."


    You ask, in sirihish:
         "So.. Forgive my curiosity, but.. Why?"

    You suffer from use of the Way.
    You contact the thick-set, sideburned bartender with the Way.


    You suffer from use of the Way.
    You send a telepathic message to the thick-set, sideburned bartender:
        "Tell all the Guilders to step back into the rinth and do not go out."


    A male voice says to you, in southern-accented sirihish:
         "Because you've been harboring a fugitive the Templarate wants dead. Don't try to deny it. I know."


    Exhaling a soft breath, you say, in sirihish:
         "So my Lord.. I am assuming..."


    A male voice asks you, in southern-accented sirihish:
         "Yes?"

    Adding on, you say, in sirihish:
         ".. You will eventually get Haadith.  Through me."


    Lifting a shoulder in a shrug, a male voice says to you, in southern-accented sirihish:
         "We know his exact location...think of it as a...sound business choice."


    You suffer from use of the Way.
    You contact the soot-stubbled, jet-curled man with the Way.

    You suffer from use of the Way.
    You send a telepathic message to the soot-stubbled, jet-curled man:
        "Do not step to the southside.. At all.. And tell all the guilders to do the same."


    A male voice says, in southern-accented sirihish:
         "Consider it: either his head is given to me...or his living body..."

    A male voice says, in southern-accented sirihish:
         "OR...a Legion of troops descends upon the Labyrinth, gets him anyway..."

    You say, in sirihish:
         "Head is easy.  I don't like run aways, and chasing.  I am a little old for that I guess."

    Wetting his lips, you say, in sirihish:
         "Legions.. No don't go over that."

    You say, in sirihish:
         "You will lose more than you think.. Believe me."

    You say, in sirihish:
         "After you strike me with your keen intelligent side, I would not want that."

    Exhaling a soft breath, you say, in sirihish:
         "Easy thing."

    You say, in sirihish:
         "There is always an easier way, and you know it."


    A male voice says to you, in southern-accented sirihish:
         "Yes...a few casualties would be taken..perhaps some less-than-expendables. "


    A male voice says, in southern-accented sirihish:
         "There is. It involves Rocker."

    You say, in sirihish:
         "Rocker can't kill him."


    A male voice asks you, in southern-accented sirihish:
         "Then you'll simply find someone who can, won't you?"

    The pale-faced, serpent-tattooed man shakes his head to either sides.

    You say, in sirihish:
         "That is exactly -me- you are talking about."

    You say, in sirihish:
         "I can kill him.  Rocker is not enough of a killer."


    Sighing, a male voice says to you, in southern-accented sirihish:
         "A pity, then, for the GUild. You're  going to be here...likely getting tortured, and eventually killed."

    The pale-faced, serpent-tattooed man grunts softly.


    A male voice says to you, in southern-accented sirihish:
         "Meanwhile, all the Blue robes of the wWar Ministry are going to be on the streets, pulling in all their contacts, and everyone they know from the Guild..."


    A male voice says to you, in southern-accented sirihish:
         "And that list is...quite substantial."

    You ask, in sirihish:
         "My Lord, just think on.. What you really want.  You want Haadith, yes?"


    A male voice says to you, in southern-accented sirihish:
         "Yes. And I'd love to maintain good relations with The Guild."


    A male voice says to you, in southern-accented sirihish:
         "However...the Guild has proven itself to be a less than reliable business partner."

    You say, in sirihish:
         "Your way, Rocker can lose him.. Wounded.. Or gets himself wounded.. And your target runs away. These are possible."


    A male voice says to you, in southern-accented sirihish:
         "And I don't mean to myself. I mean to the Templarate."

    Shaking his head, you say, in sirihish:
         "Let me say my offer."


    A soft chuckle echoing in the dark dungeon, a male voice says to you, in southern-accented sirihish:
         "...I'm listening."

    You say, in sirihish:
         "Lets go to Nenyuk.. I will give you ten larges, your bounty.. I will then head to rinth, take off a head.  Bring it back.  And take my ten larges back."

    You say, in sirihish:
         "Haadith does not worth ten."

    You say, in sirihish:
         "Not in his current state"


    Nodding slowly, a male voice says to you, in southern-accented sirihish:
         "Mmmm...an interesting offer."

    You say, in sirihish:
         "So it is sure I will bring it back."


    A male voice says to you, in southern-accented sirihish:
         "Sadly, I've known far too many criminal types who've given me similar offers, and gone and buggered off."


    A sigh echoing through the cold dungeon air, a male voice says to you, in southern-accented sirihish:
         "...I never hear from them again."


    A male voice says to you, in southern-accented sirihish:
         "You've proven yourself to be less than trustworthy. I'd need a larger marker."

    Exhaling softly, you say, in sirihish:
         "Oh come now.."

    You say, in sirihish:
         "You are getting Haadith for no charges.. And just the same day you want."


    A male voice says to you, in southern-accented sirihish:
         "Perhaps Rocker will still be of use. We'll do it your way...but you'll have Rocker present himself to me before I release you."


    An odd scratching noise is heard on the outside of the cell door.


    A male voice says to you, in southern-accented sirihish:
         "Rocker will be a...guest...of the Templarate, untill I see Haadith's head."

    The pale-faced, serpent-tattooed man scratches his jawline.


    A massive half-giant soldier walks by, glaring into the cell before moving on.

    You say, in sirihish:
         "By a -guest-, I hope we are having the same idea."

    You suffer from use of the Way.
    You contact the soot-stubbled, jet-curled man with the Way.


    Offering a laugh, a male voice says to you, in southern-accented sirihish:
         "Use your imagination. Perhaps it will give you incentive."

    The pale-faced, serpent-tattooed man chuckles quietly.


    You suffer from use of the Way.
    You send a telepathic message to the soot-stubbled, jet-curled man:
        "Rocker.. I might have a way out."


    You suffer from use of the Way.
    You send a telepathic message to the soot-stubbled, jet-curled man:
        "It is through you."


    You suffer from use of the Way.
    You send a telepathic message to the soot-stubbled, jet-curled man:
        "They want me to kill Haadith.  And you in the meanwhile will take my place."

    You suffer from use of the Way.
    You send a telepathic message to the soot-stubbled, jet-curled man:
        "When Haadith dies, they will release you."

    A male voice says to you, in southern-accented sirihish:
         "I'll let you think about it for a few minutes."


    Someone opens the door.


    You say, in sirihish:
         "Alright..  You have it."


    Light pours into the dungeon as someone opens the door.


    A male voice asks you, in southern-accented sirihish:
         "Hmm?"


    You say, in sirihish:
         "Just some light.. I guess Rocker is trying to find my mind."


    A male voice says, in southern-accented sirihish:
         "I'll see what I can do."


    You say, in sirihish:
         "Er.. "

    You get a leather-strapped green glow-crystal from a black
    skull-studded greatcloak.
    It is very light.

    You light a leather-strapped green glow-crystal.
    The area is filled with a green light.
    You fasten a shining leather-strapped green glow-crystal around your right ankle.

    The Dungeons of Allanak [S]
       The solid stone walls of this massive chamber rise up twenty cords, to
    accommodate the larger criminals of the city's streets.  The floor has
    been laid with the same stone used in making the walls, and is covered
    with decades, possibly centuries, of filth.  There are no furnishings
    here, nor any windows for lighting.
    Several tiny, dead cockroaches are here.


    You suffer from use of the Way.
    You send a telepathic message to the soot-stubbled, jet-curled man:
        "You can get to my mind now"

    A foreign presence contacts your mind.

    You stop using a shining leather-strapped green glow-crystal.
    You extinguish a shining leather-strapped green glow-crystal.
    The area is enveloped in darkness.


    The soot-stubbled, jet-curled man sends you a telepathic message:
        "I'm ready, Boss... They gonna let me take some spice with me, to pass the hours? ....I don't wanna spend too long in that fucking hole, mind you."


    You send a telepathic message to the soot-stubbled, jet-curled man:
        "Oh.. Let me see.  Stay in my mind."


    You suffer from use of the Way.
    You contact the short, scar-eyed man with the Way.

    Someone opens the door from the other side.

    You send a telepathic message to the short, scar-eyed man:
        "You don't mind if he takes some spice with him?  He says, if it takes too long in a hole, he needs it."

    The area is filled with a yellow light.
    The short, scar-eyed templar has arrived from the south.
    A human Allanaki soldier has arrived from the south.
    The half-giant soldier has arrived from the south.

    The short, scar-eyed templar closes the door.

    His scarred brows raised, the short, scar-eyed templar asks you, in southern-accented sirihish:
         "Are you serious?"

    A foreign presence contacts your mind.

    Tiredly, the pale-faced, serpent-tattooed man leans his back to the cell wall.

    The delicate, ebon-curled woman sends you a telepathic message:
        "Ahh... Serpent."

    Shaking his head slightly, the short, scar-eyed templar says to you, in southern-accented sirihish:
         "I don't believe you're in a position to make many demands."


    A foreign presence contacts your mind.

    You suffer from use of the Way.
    You contact the soot-stubbled, jet-curled man with the Way.

    Narrowing his good eye, the short, scar-eyed templar says to you, in southern-accented sirihish:
         "Particularly illegal ones."

    With a sigh, rubbing his temple, you say to the short, scar-eyed templar, in sirihish:
         "Let me tell that to him."

    You suffer from use of the Way.
    You send a telepathic message to the soot-stubbled, jet-curled man:
        "Rocker.. It won't take long."

    The delicate, ebon-curled woman sends you a telepathic message:
        "I have a question for you."

    You dissolve the psychic link.

    You suffer from use of the Way.
    You are unable to reach their mind.


    The delicate, ebon-curled woman sends you a telepathic message:
        "...once you have a free moment to answer it."

    You suffer from use of the Way.
    You contact the delicate, ebon-curled woman with the Way.


    The soot-stubbled, jet-curled man sends you a telepathic message:
        "I'm ready, then. I trust you, Boss."

    You send a telepathic message to the delicate, ebon-curled woman:
        "Oh.. Shoot is fast, because I am about to die, my lady."

    The sepia-skinned, blue-eyed man sends you a telepathic message:
        "If you have need of me, I'm available in the temple.  Also, what is our stance on the situation Haadith?"

    Rubbing his temple, you say to the short, scar-eyed templar, in sirihish:
         "Not too eager, but he believes I will not make it long."

    The delicate, ebon-curled woman sends you a telepathic message:
        "Die? Why?"


    Dipping his head slightly, the short, scar-eyed templar says to you, in southern-accented sirihish:
         "Naturally."


    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "It is a loooong story my Lady."


    The delicate, ebon-curled woman sends you a telepathic message:
        "Did anyone tried to hire the Guild to kill Sophie?"


    Pushing up the dirty floor, you rise and stand.

    The short, scar-eyed templar says to you, in southern-accented sirihish:
         "Tell me...who else has come into contact with Haadith...."

    The short, scar-eyed templar asks you, in southern-accented sirihish:
         "And what were you planning on doing with him?"

    You say to the short, scar-eyed templar, in sirihish:
         "No one else.. Just the eastsider undead magickers tried to buy him."

    You say to the short, scar-eyed templar, in sirihish:
         "And my idea was to extract information from him, in the meanwhile."

    The short, scar-eyed templar tisks, shaking his head.

    You say to the short, scar-eyed templar, in sirihish:
         "One month is enough for it.  You know."

    Leaning over to you, the short, scar-eyed templar says to you, in southern-accented sirihish:
         "Between you and I...he doesn't know much."

    The short, scar-eyed templar says to you, in southern-accented sirihish:
         "You would have been beter off selling him to the undead eastsider magickers."

    Pursing his lips, you say to the short, scar-eyed templar, in sirihish:
         "With your keen side, my Lord, I am more inclined to believe you anyways."


    With a thin smile, the short, scar-eyed templar says to you, in southern-accented sirihish:
         "Oh. Now you're just blowing smoke up my ass."

    You say to the short, scar-eyed templar, in sirihish:
         "By the way, your guards are overpaid."

    You say to the short, scar-eyed templar, in sirihish:
         "I am stripped off my weapons twice.. Yet I still have two with me."


    The short, scar-eyed templar asks you, in southern-accented sirihish:
         "Really?"

    You say to the short, scar-eyed templar, in sirihish:
         "Guess they are for the target."


    Pointing down to your boots, the short, scar-eyed templar asks you, in southern-accented sirihish:
         "Not in your boots are they?"


    You say to the short, scar-eyed templar, in sirihish:
         "You are really keen."

    The soot-stubbled, jet-curled man sends you a telepathic message:
        "So? Am I meeting you, or should I run off for some snatch before they lock me up?"

    You sense a foreign presence withdraw from your mind.

    You sense a foreign presence withdraw from your mind.


    You ask the short, scar-eyed templar, in sirihish:
         "So.. Where should Rocker come?"


    The short, scar-eyed templar says to you, in southern-accented sirihish:
         "Have him meet me at the gates to the Templars quarters."

    You suffer from use of the Way.
    You contact the soot-stubbled, jet-curled man with the Way.

    You suffer from use of the Way.
    You send a telepathic message to the soot-stubbled, jet-curled man:
        "Come to the Templar's quarter gates."

    You dissolve the psychic link.

    You hear a screeching sob from outside the cell as another prisoner is taken to their cell.

    You now follow the short, scar-eyed templar.

    Chuckling slightly, and holding up a hand, the short, scar-eyed templar says to you, in southern-accented sirihish:
         "You'll be staying here, I'm afraid."

    You are no longer following anyone.


    The short, scar-eyed templar says to you, in southern-accented sirihish:
         "Not that I don't trust you...but I'd be a fool to let you go before I had the marker."

    Glancing where the sound comes, you say to the short, scar-eyed templar, in sirihish:
         "Oh.. This is a very crowded place by the way.  I have not ended up here much."

    The short, scar-eyed templar says to you, in southern-accented sirihish:
         "Yes...quite. That might be one of your associates."

    Leaning back to the wall, and sitting on the dirty floor, you sit down and rest your tired bones.

    Shaking his head, you say to the short, scar-eyed templar, in sirihish:
         "I don't think so.  But who knows."

    The short, scar-eyed templar lifts a shoulder in a shrug.

    You say to the short, scar-eyed templar, in sirihish:
         "Alright my Lord.  I am waiting."


    The short, scar-eyed templar opens the door.


    The short, scar-eyed templar walks south.
    The area is enveloped in darkness.


    Someone closes the door from the other side.


    You sense a foreign presence withdraw from your mind.

    contact shareyn
    You suffer from use of the Way.
    You contact the delicate, ebon-curled woman with the Way.


    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "No.. No one."



    A small window on the cell door opens, flooding the room with light before closing again.

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Forgive the delay in the answer, I was a little busy near dying."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Hmm.. By the way, have I told you are very beautiful?"

    You get a leather-strapped green glow-crystal from a black skull-studded greatcloak.
    It is very light.

    You light a leather-strapped green glow-crystal.
    The area is filled with a green light.
    You fasten a shining leather-strapped green glow-crystal around your right ankle.

    The Dungeons of Allanak [S]
       The solid stone walls of this massive chamber rise up twenty cords, to
    accommodate the larger criminals of the city's streets.  The floor has
    been laid with the same stone used in making the walls, and is covered
    with decades, possibly centuries, of filth.  There are no furnishings
    here, nor any windows for lighting.
    Several tiny, dead cockroaches are here.

    A foreign presence contacts your mind.

    You stop using a shining leather-strapped green glow-crystal.
    You extinguish a shining leather-strapped green glow-crystal.
    The area is enveloped in darkness.

    You put something inside a black skull-studded greatcloak.

    The delicate, ebon-curled woman sends you a telepathic message:
        "..."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Anyway.. Maybe I don't die. But to answer your question.."

    The delicate, ebon-curled woman sends you a telepathic message:
        "Is your situation better?"

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "No.  We have no contract on Sophie."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "My situation?  Not very much.  But a little."

    You are getting hungry.

    The delicate, ebon-curled woman sends you a telepathic message:
        "What would you want to not accept any?"

    A small irrig beetle hovers along the ceiling, splashing the walls with a faint green light before flitting away.

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Accept what?  Offer?"

    A tiny, brown cockroach scuttles to the middle of the floor, stops, then falls over dead.

    The delicate, ebon-curled woman sends you a telepathic message:
        "Yes. It is possible someone will come and ask. I want Sophie alive."



    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Forgive my curiosity.. I don't usually ask it but, this is a dying man's wish yes?  What do you mean exactly?  Who will come and why?"



    The delicate, ebon-curled woman sends you a telepathic message:
        "I think there are two important man who might want to see her dead. Lord Templar Malenthis
    might be a one of them."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "For what?  Just to give a kick on Haadith?"

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "And is the other one Veralius?"

    The delicate, ebon-curled woman sends you a telepathic message:
        "Yes."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Yes to what?"

    The delicate, ebon-curled woman sends you a telepathic message:
        "Yes, the second one could be my Lord Cousin Veralius."

    The delicate, ebon-curled woman sends you a telepathic message:
        "I want Sophie alive. So I thought pay for her protection might be a good step."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "The usual protection payment, we can count for her.  Since she is additional head, and is no advisor, we will ask for an additional one large per year."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Sound good?"

    The delicate, ebon-curled woman sends you a telepathic message:
        "Yes."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Good.  Next time the time for renewing the deal comes, you better add it and say the reason to the collector."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "If I die, the one after me will still hold onto the deal."

    The delicate, ebon-curled woman sends you a telepathic message:
        "How is your dying going?"

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Hmm.. A little slow and boring I should say."

    The delicate, ebon-curled woman sends you a telepathic message:
        "I meant... do not you want to share the story? Maybe I can do something..."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Well.. You can.. Maybe."

    Piercing wails of torment flood into the cell from one nearby.

    The delicate, ebon-curled woman sends you a telepathic message:
        "Mhmmm?"

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Malenthis has half the mind to kill me, the other half is making a deal.  Though, after I complete his deal.."

    You are getting hungry.

    A group of shuffling footsteps moves by the door of the cell.

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "He still might consider killing."

    The delicate, ebon-curled woman sends you a telepathic message:
        "What kind of deal is that?"

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "If you want me alive, I don't know if you do, you can give him the idea maybe.. That there are somethings I have done and doing for you maybe.  I am not sure if it will work at all.  Maybe you should just watch.  Both works."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Ahh.. Nothing.  Just killing Haadith."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "He wants it today."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "I still like you either way, my Lady."

    The delicate, ebon-curled woman sends you a telepathic message:
        "Well... why your superiors do not do something?"

    The delicate, ebon-curled woman sends you a telepathic message:
        "If he decides to make a deal with you, cannot you... avoid him?"

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "My superiors are probably into someting now.  They will do something after I die eventually. Guess it will be still convenient but a little late."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Oh.. I can kill Haadith.  Today."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "The thing is, he can kill me after the delivery of the head."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "The fun part of the dealings with templars is that.  They always have a surprise in their sleeves."

    The delicate, ebon-curled woman sends you a telepathic message:
        "Umm... question is... why will you deliver the head yourself?"

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Hmm.. Good question.  I don't know."

    The delicate, ebon-curled woman sends you a telepathic message:
        "You know where Haadith is?"

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Hmm.. Kind of."

    The delicate, ebon-curled woman sends you a telepathic message:
        "And Malenthis knows you do?"

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Yes.  You are on the right track."

    The delicate, ebon-curled woman sends you a telepathic message:
        "Which is the reason he wants you to die? Or is there anything else?"

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "There is a little more detail too, but we can pretty much say that is the reason."

    The delicate, ebon-curled woman sends you a telepathic message:
        "Hmm,,"

    The delicate, ebon-curled woman sends you a telepathic message:
        "Irritating."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Oh.. I would not want someone beautiful like you to be irritated my Lady."

    The delicate, ebon-curled woman sends you a telepathic message:
        "I would not want someone capable like you to die for a stupidity, Serpent."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "I am flattered, my Lady.  Thank you."

    You are hungry.
    You think:
         "Need to eat."

    A small window on the cell door opens, flooding the room with light before closing again.

    You dissolve the psychic link.

    Someone opens the door from the other side.

    Someone closes the door.

    Darkness
       Total darkness surrounds you, preventing you from seeing anything
    at all.  You have trouble telling where you put your feet when you walk.

    A male voice says to you, in southern-accented sirihish:
         "An interesting little enforcer you have there, Serpent."

    Blinking his eyes as the darkness resettles, you say, in sirihish:
         "Hmm?  He is."


    The delicate, ebon-curled woman sends you a telepathic message:
        "Oh well. I will wish you luck. I am not sure what can I do more right now... hmmm... I will try something, though."


    A male voice asks you, in southern-accented sirihish:
         "Tell me...what will you be doing, now that he's taken over your crew?"


    You sense a foreign presence withdraw from your mind.

    You say, in sirihish:
         "I am already doing what I will be doing.  Supervising him."

    A male voice asks, in southern-accented sirihish:
         "And I imagine a few other crews at that, hmm?"


    A male voice says to you, in southern-accented sirihish:
         "He seems to think that what the Templarate is doing is a mistake."

    You ask, in sirihish:
         "Oh?"


    Nodding slightly, a male voice says to you, in southern-accented sirihish:
         "Yes. He seems to think if we attack the Guild...many will die, all over."


    A male voice asks you, in southern-accented sirihish:
         "Do you have a similar point of view?"

    Bobbing his head slightly, you ask, in sirihish:
         "Well..  Kind of.  That is why I just said to go on the easier way, have not I?"


    A male voice says to you, in southern-accented sirihish:
         "Mmm. Indeed."

    Shrugging his shoulders in the darkness, you say, in sirihish:
         "My idea."


    A male voice says to you, in southern-accented sirihish:
         "Yes. Which is why I'm so hestant to go with it."



    A male voice says to you, in southern-accented sirihish:
         "Afterall, my orders remain...and I've managed to to capture -two- notorious Guilders in one afternoon."


    A male voice asks you, in southern-accented sirihish:
         "Perhaps I should skip it, and go on to the torture and death part?"


    A commanding voice echoes through the shadows outside the cell, followed by cries of pain and
    several cracks of a whip.

    Pursing his lips, you say, in sirihish:
         "Well.. I am sure it will be amusing.  To torture two people, and have fun.  But I think you are smarter than that."

    You say, in sirihish:
         "You can always have your fun with easy targets."

    You say, in sirihish:
         "But not all of them can give you your target."


    A male voice says, in southern-accented sirihish:
         "Indeed."


    A male voice says, in southern-accented sirihish:
         "I'll give you half of a week to bring me his head."

    Leaning back and resting his head over the dirty wall, you ask, in sirihish:
         "Come now my Lord.  Do you really believe you need some deadline to make sure what you want?"


    A male voice says, in southern-accented sirihish:
         "After that...I'm not certain that my generous protection will be able to hold out...and Rocker - and any other Guilders I find - may begin paying."

    You say, in sirihish:
         "I will give you today."


    A male voice says, in southern-accented sirihish:
         "Oh, good. Well, lets get started, then."


    Someone lights something.
    The area is filled with a yellow light.

    The delicate, ebon-curled woman sends you a telepathic message:
        "That is me, Serpent. I was just wondering how are you doing."


    You suffer from use of the Way.
    You contact the delicate, ebon-curled woman with the Way.

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Still debating if I should die or live my Lady.  How are you doing?"

    You dissolve the psychic link.

    The delicate, ebon-curled woman sends you a telepathic message:
        "Sitting in a garden and enjoying weather."



    The delicate, ebon-curled woman sends you a telepathic message:
        "I am honestly curious if you will get away or not."

    You suffer from use of the Way.
    You contact the delicate, ebon-curled woman with the Way.



    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Sounds delicius."


    The delicate, ebon-curled woman sends you a telepathic message:
        "Oh yes, I bet you would like to be here too."


    A foreign presence contacts your mind.


    The sleek, honey-eyed young woman sends you a telepathic message:
        "-Relief flooding her thoughts- Krath, love.."

    The delicate, ebon-curled woman sends you a telepathic message:
        "Nice spot to see people wandering around without be seen."

    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "I love the sound of it."

    The delicate, ebon-curled woman sends you a telepathic message:
        "Hmm... yes. Indeed."

    Smiling thinly, the short, scar-eyed templar asks you, in southern-accented sirihish:
         "Shall we?"


    You suffer from use of the Way.
    You send a telepathic message to the delicate, ebon-curled woman:
        "Oh.. I think I am moving."

    You dissolve the psychic link.

    You stop resting, and stand up.

    You start trying to listen.

    The short, scar-eyed templar says to you, in southern-accented sirihish:
         "I'll  leave you to go...track down your prey."

    You now follow the short, scar-eyed templar.

    The short, scar-eyed templar pardons you of your crimes.

    The short, scar-eyed templar says to you, in southern-accented sirihish:
         "Your weapons...describe them to me, and I'll see that you get them back."


    You say to the short, scar-eyed templar, in sirihish:
         "Hmm.. A few throwing knives, dyed in black.  One short spear.  One crystalline longknife, made of salt worm tooth."


    The delicate, ebon-curled woman sends you a telepathic message:
        "Moving? There are few things I can see under that word."

    Wiping his face, you say to the short, scar-eyed templar, in sirihish:
         "Oh.. Nice meeting you again, by the way, my Lord."

    The short, scar-eyed templar says to you, in southern-accented sirihish:
         "The feeling is very mutual. I do hope a minimally bloody resolution can be found."

    The short, scar-eyed templar nods at you.

    The short, scar-eyed templar says to you, in southern-accented sirihish:
         "The guards will see you out. I'll fetch the knives."

    The short, scar-eyed templar stops leading the pale-faced, serpent-tattooed man.

    You say to the short, scar-eyed templar, in sirihish:
         "There are a few more I guess.. But I am not worried about them."

    The short, scar-eyed templar opens the door.

    The short, scar-eyed templar says to you, in southern-accented sirihish:
         "Ahh, fine then. I'll just see you out."

    The short, scar-eyed templar walks south.
    A human Allanaki soldier walks south.
    The half-giant soldier walks south.


    The surly, half-giant jailer opens the cell door, and you are hauled out.
    Allanaki Jail [NESW]
       Large blocks of red stone make up the walls of this building, the same
    type used to make the city walls most certainly, since they look so similar.
    This center room of the building is totally devoid of furnishings, save a wide
    bench along the east wall.  Cells lie to the north and south, both of which
    issue forth the smell of filth and rot.
    A half-giant soldier of Tektolnes walks along here.
    The short, scar-eyed templar is standing here.
    A human soldier of Tektolnes walks along here.
    A surly, half-giant member of the Allanaki militia is here, acting as jailer.
    The surly, half-giant jailer closes and locks the cell door, and motions to a soldier.
    A soldier grabs the pale-faced, serpent-tattooed man around the arm, and escorts him to the west.
    A soldier takes you by the arm, and escorts you to the gate.
    Templars' Way [NSW]
       Templars' Way stretches north and south through the very heart of the
    crowded city. The road is made of large, black-colored stones that are
    covered with dust, dung, and other unsavory materials. It passes under the
    Arena's morbid shadow, a gigantic structure standing to the east. Bustling
    with activity, the Commoners' Quarter lies to the west. Crowds pass along
    the street, hurrying on errands and avoiding the keen-eyed glances of the
    templars and soldiers who use this way.
       Directly south stands the gate to the Templars' quarter, its carved
    stone form arching overhead. West Dragon's Path runs along a wall that
    stretches to the west, enclosing the Templar's quarter and separating it
    from the noise and filth of the Commoners' quarter, which lies to the
    northwest.
    A human soldier of Tektolnes stands here, guarding the Templar Quarter.
    The tall, slight man is standing here.

    The pale-faced, serpent-tattooed man blinks.

    You are already standing.

    The pale-faced, serpent-tattooed man scratches his head.


    You slow down and start moving carefully.

    Stinging sand swirls around you.
    Templars' Way [NS]
       Templars' Way stretches north and south through the very heart of the
    crowded city. The road is made of large, black-colored stones that are
    covered with dust, dung, and other unsavory materials. It passes under the
    Arena's morbid shadow, a gigantic structure standing to the east. Bustling
    with activity, the Commoners' Quarter lies to the west. Crowds pass along
    the street, hurrying on errands and avoiding the keen-eyed glances of the
    templars and soldiers who use this way.
    A branded, heavily-scarred mul moves down the road, looking determined.


    The sleek, honey-eyed young woman sends you a telepathic message:
        "-Her thoughts filled with emotion- I -love- -you-. PLEASE keep.. alive."

    ----------------------------------------------------------------------
    Thus Serpent is released to hunt down his old friend, and thus get his best man to be released.  There is little time, and little choice.
    ----------------------------------------------------------------------
    ------------------------------------------------------------------------------------------------------------

    Submitter's note:


    This log is the second part of the story of the fall of Templar Haadith

    Oash of Allanak.  In his time, Haadith Oash was a rather

    short-tempered,  or one may call,...
    Continue Reading...